Roy. Marcus was beign sarcastic
And for Franck, here's a copy of (an old) weekly event table we used...
Campaign Events
11 WAR! - War has broken out in the region, you may pick upto three of your players to send to the recruiting station, these players will miss the next game while they are at war. Afterwards roll a d6, on a roll of a 1 the player has been killed in action, on a result of 2-6 the player returns home a hero and may immediately add d6 star player points.
12 Young Guns - A Blood Bowl popularity boom hits the region, each team may add one lineman to the roster free of charge.
13 Rivalry! - Two random players from two seperate teams have formed a rivalry, when playing against each other the two players must always be played for the whole match (unless KO'd or injured). If adjacent to each other, the player whose turn it is MUST block and follow up the rival opponent.
14 No event - Nothing happens this week.
15 Nurgles Rot - A plague has hit the region, all apothecaries have been drafted in to help combat the epidemic, no apothecaries can be used until the next event is rolled.
16 No event - Nothing happens this week.
21 Greedy Git - The player with the highest number of SPP's demands a bonus to keep him on the team. The coach must pay half of the players basic cost to keep the player on the roster, otherwise he quits on the spot!
22 Snowstorm! - Until the next event is rolled up, all games are affected by the "blizzard" result, don't roll for the weather at kick off, and ignore any kick off table results of rolling for the weather.
23 No event - Nothing happens this week.
24 Shortages - A shortage of skilled Blood Bowl players has affected the region, teams may only hire linemen until the next event is rolled.
25 No event - Nothing happens this week.
26 Tax Increase - Tax rates are up and fans just can't afford to watch a match, until the next event is rolled, all attendances are halved (round down to the nearest 1,000)
31 Discontentment - Fans are fed up, they don't believe the teams are being violent enough, for the next match only, if a team fails to cause a casualty, the fans demand the money back and that team won't get any winnings.
32 Major Team Practice - A major team is in the region looking for some practice games. Any team may accept the offer, they will get 1d3 x 10,000 gold for the game, however they must roll a d6 for each player on the roster, on a roll of a 1 they got roughed up and must make an injury roll, ignore stunned, KO'd and badly hurt results, serious injuries and deaths take affect immediately, you may not use an apothecary.
33 Old Pro - An old pro offers his services for free to the team with the lowest TR. Take a lineman from the teams race and roll 3d6 and add the results, this is the players SPP's, make any Star Player skill rolls if required, this player also comes with one niggling injury.
34 No event - Nothing happens this week.
35 Time to Quit - The player with the most amount of niggling injuries and/or stat decreases decides to retire, decide randomly if there is more than one player with the same number of injuries. This event has no effect if there are no players with injuries in the league. The player buys out his contract when he retires, giving the team his gold value (so a human lineman would give 50,000 when he retires).
36 No event - Nothing happens this week.
41 Too many Egos - The team with the highest team rating is having internal ego problems, they will permanently lose a re-roll unless the coach pays a bonus to his players, the bonus required is equal to the cost of a basic re-roll.
42 Discontentment - Fans are fed up, they don't believe the teams are scoring enough, for the next match only, if a team fails to score, the fans demand the money back and that team won't get any winnings.
43 No event - Nothing happens this week.
44 The Big Time - The player with the most amount of SPP's has been offered a contract with a major team and will leave the team immediately, decide randomly if there is more than one player with the same number of SPP's. This event has no effect if there are no players with SPP's in the league. The major team will give the team the players gold value (so a human lineman would give 50,000 when he retires).
45 No event - Nothing happens this week.
46 Working Together - The team with the lowest team rating is working as hard as they can to get better, they may purchase a single re-roll for the basic price.
51 Rivalry! - Two random players from two seperate teams have formed a rivalry, when playing against each other the two players must always be played for the whole match (unless KO'd or injured). If adjacent to each other, the player whose turn it is MUST block and follow up the rival opponent.
52 No event - Nothing happens this week.
53 No event - Nothing happens this week.
54 Freebooter - Starting with the team with the highest TR, roll a d6, on a 4-6 the player with the most amount of SPP leaves to become a freebooter, his cost to freeboot is (basic cost + 10,000 per skill or stat increase / 2). On a roll of 1-3, the team isn't affected, go to the next highest team.
55 Heatwave! - Until the next event is rolled up, all games are affected by the "sweltering heat" result, don't roll for the weather at kick off, and ignore any kick off table results of rolling for the weather.
56 Fading Stars Knowledge - A former Blood Bowl star player is in the region, after the next match each team plays, they may send any one player that is due a Star Player roll to visit the star. Deduct 20,000 gold from the teams treasury (expenses don't you know), DON'T roll any dice, assume they came up a double 1.
61 No event - Nothing happens this week.
62 Legendary Apothecary - A legendary apothecary has travelled through the area, you may pay 50,000 gold to remove a single niggling injury or stat decrease from any one player on your team (he can't cure death however!)
63 Rivalry! - Two random players from two seperate teams have formed a rivalry, when playing against each other the two players must always be played for the whole match (unless KO'd or injured). If adjacent to each other, the player whose turn it is MUST block and follow up the rival opponent.
64 No event - Nothing happens this week.
65 Shoddy Armour - The local armourer has produced a bad batch of armour, roll a d6 at the start of the next match for each team, on a roll of a 1, the team has a bad batch of armour and must subtract one from each players AV for the next match only. If any players suffering from bad armour are seriously injured or killed they will get 10,000 gold in compensation (well the smith is scared to death) for each player seriously injured or killed.
66 Referee's Conference - A horde of major league Referee's are in the region and are watching the games while they are here, due to the 'extra eyes' the local refs have, anyone commiting a foul will be automatically sent off (you can still argue the call however), this lasts until the next event is rolled.