Artemis Black wrote:Nuns
0-12 Linenuns 6 3 3 8 None G 50K
0-2 Throwers 6 3 3 8 Pass hail mary pass G,P 70K
0-4 Guards 5 3 3 8 Block Dauntless G,S 100K
0-4 Catchers 8 2 3 7 Catch Nerves of Steel G,A 80K
Rerolls 60K
The linenuns are standard linemen, so there's nothing to say about them.
The throwers are human throwers with sure hands replaced with the much worse hail mary pass.
The guards are human blitzers who lost two points of movement (which can use every match) to get dauntless (which can only be used against stronger teams). In addition to that, they cost 10k more.
The catchers are human catchers with nerves of steel instead of dodge for 10k more, or elf catchers with one point less ST and one point less AG for 20k less. I'd say that these guys are worse than human catchers. Sure, they can catch the ball on 3+ everywhere, but then what? They can't dodge very well, so they're stuck there. Yes, they can get dodge on their first skill, but human catchers get block on their first skill and are thereby still better. In addition to that, these catchers are the easiest players to knock down in the whole game, so they're not going to live very long.
On top of it all, the rerolls are more expensive than human rerolls. In short, this team will be a challenge to play.
Artemis Black wrote:Bunny Girls
0-12 Linebunnnies 6 3 3 7 Dodge G 50K
0-2 Throwers 6 3 3 7 Dodge, Pass G,P 70K
0-4 Catchers 8 2 3 7 Dodge, Catch G,A 70K
0-4 Blitzers 7 3 3 7 Dodge, Block G,S 90K
Rerolls 60K
The linebunnies and throwers are like amazon linewomen and throwers, so there's nothing to say there.
The catchers are like human catchers or amazon catchers with two points of movement instead of one point of strength. Since variation makes a team stronger, I think this is an advantage for the bunnies.
The blitzers are like amazon blitzers but with one point extra movement, which again is an advantage.
The rerolls cost 50% more, however. I don't think this cancels out the advantages, though. At least not in the long run.