Zombie Wrote:
Personally, i'd always rather get -1AV or -1MA than a niggling, with the only exceptions of a one turn scorer or a MA3 player getting -1MA. For many players (all those with AG2 and AG1, and all linemen), i'd rather get -1AG than a niggling.
Zombie, I'm right with you on this one Dude!
Zombie wrote this too:
2-6 Stunned
7-8 KO
9-12 Injury
Actually, I like your idea, but would rather see the Stun reduced on the top end, and the KO lowered.
2-6 Stunned
7-9 KO
10-12 Injury
I think the number of injuries is fine. But more players getting knocked off the pitch would be better.
Warprat ;)
How do we bump the Aging effects best?
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When I first saw the hand-off=action -rule in the Rules review (actually in the LRB) I was outraged. Dat wuz a direkt attak aginst me woodies.Marcus wrote: (I found that skaven and woodelves have been far less viable since the change to the handoff rule
Anyhow, after thinking about it for a while, I think (apart from the fact that you can get stuck with the ball if you blitz someone, he drops the ball and you get it) that the change to the HOff-rule was one of the best changes, exactly because it makes the 2+plays harder to achieve.
There's no point that I constantly won games with TD difference of 2 or 3 - this change made the woodies and skavvies less good and that's an excellent thing.
Still, in the league I recently joined (ljm's league) the top two teams are (at the moment, 'till my dwarves build up a bit

Zombie: it's a matter of preference. IMO having your movement or armour value lowered is at least as bad as getting a niggle - especially if the guy only has one niggle, then it doesn't matter too much.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
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That's another weird statement, as the first niggling injury is obviously the one that matters most.Mestari wrote:especially if the guy only has one niggle, then it doesn't matter too much.
The first niggle will make you miss 1 in 6 games, or 16.7%. The second one will make you miss 5 in 36, or 13.9%. The third one makes you miss 25 in 216, or 11.6%. The fourth one, it's 125 in 1296, or 9.6%.
So how is is that the first niggle is the one that doesn't matter too much? It's the worst of the bunch! If anything, it's the 3rd or 4th one that doesn't matter much.
I'd always rather take -1AV or -1MA, because then you can always use the player in a different way from the other players of the same position, a way that minimizes this disadvantage (e.g. don't put a -1AV lineman on the line, and it will rarely, if ever, make a difference).
A niggling injury makes a huge, huge difference 1 of every 6 games, which is much, much worse.
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Note, however, that this is partly an illusion. The tournament system we used the last time was simply bad and it gave too big an advantage to teams that won matches by a large margin. Some of the teams that did not qualify for play-offs had better overall win-lose ratios than for example the wood elves (my own team). (For those of you who wonder about the system we used: it was almost exactly the one given in the LRB).Mestari wrote:Still, in the league I recently joined (ljm's league) the top two teams are (at the moment, 'till my dwarves build up a bit), surprise surprise, skaven and wood elves.
ljm
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One false move, wizard, and your familiar gets it!
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