Team Balance

For Fantasy Football related chat that doesn't come under any of other forum categories.

Moderator: TFF Mods

Post Reply
Remco
Experienced
Experienced
Posts: 89
Joined: Fri Aug 16, 2002 4:26 pm
Location: Rotterdam, Holland

Team Balance

Post by Remco »

In which way is determined that the current teams are balanced?

I ask this because, if you say that the initial teams are balanced at TR 100, than a dwarven team will be unbalanced in comparison to an elven team when that hits TR 200, because the dwarven team won't have nearly as much SPP's as the elves.

If you argue that they are balanced at TR 200, I'll say: "Both teams will almost never have that rating at the same time".

Is there anyone who can give an answer to this question?

Reason: ''
Note to self: make sure to start every game with "PLEASE, DON'T KILL ME!!!!"
longfang
Legendz Bedo Legend
Posts: 1822
Joined: Wed Jun 27, 2001 12:00 am
Location: T5
Contact:

Post by longfang »

On paper maybe, but you should look at the balance over the course of a game. A Dwarf team may not have as many skills but it will have a lot more durability.

Reason: ''
[size=75]Del. [color=red]Tramp Champ. Media Tart.[/color][/size]

[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=14334#t=14334]Hall of Famer[/url]
Mestari
Legend
Legend
Posts: 3365
Joined: Tue Jun 04, 2002 7:01 am
Location: Finland, Oulu

Post by Mestari »

Yea, that's wha I think too: I just started a dwarf team and they practically 'ave no skills at all. Chaos is better off skillwise. Durability maybe, but we'd need skills to make it :wink:

Reason: ''
[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
Marcus
Da Tulip Champ I
Posts: 1664
Joined: Thu Jan 01, 1970 12:00 am
Location: Australian in London
Contact:

Post by Marcus »

First skills on elves though just make them competitive. First skills on Dwarves make them stand out.

Compare a 1 skill lineelf (block) with a 1 skill longbeard (block, tackle, thick skull, guard).

The teams are not evenly balanced over the long stretch but they're as balanced as they're going to get I think. Unless there is a 50+ TR difference I never really find myself saying "I just couldn't compete against that team"

Marcus

Reason: ''
User avatar
Oderus Orungus
Rookie
Rookie
Posts: 56
Joined: Fri Aug 16, 2002 3:16 pm
Location: South Florida
Contact:

Post by Oderus Orungus »

Our second season just ended, 14 games plus 3 round playoffs.
The woodelves dominated badly. They lost 1 game cuz of special play cards and won the championship. It was amazing that I scored for the 1st time against the team ever halfway through the season!!!! We stood a chance in the begining but now all our team ratings are around 200 they are totally unstopable.
Seems like no balance here at all.

Reason: ''
User avatar
Haar
Experienced
Experienced
Posts: 134
Joined: Mon Jun 03, 2002 3:50 pm
Location: Oakland, CA

Post by Haar »

I hate to sound snooty about the woodelf situation, but that can probably be solved with the right coaches. I can see why they score on you a lot, what with the high MA, AG and passing game. But you should be able to score on them, and kill a bunch of them at the same time. They're AV7 and really expensive. When they kick to you, form up a loose cage (not the standard 5 cage, but one with 7 players, there are threads about it on the site, search for loose cage). Then beat the crap out of them. Foul them, blitz them, push them out of bounds. Even high or dark elves can do this against the woodies. You might not win, since you would only score 1 or 2 points, but you might, since you could get them down to 4 or 5 players. I've seen it happen.

The basic 15 teams are pretty balanced in the long run. Some teams play better out of the box, but some have better advance potential. What makes the big difference is coaching skill.

Reason: ''
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Post by GalakStarscraper »

Also sounds like you are using 3rd edition still ... special play cards are the hint here.

The aging rules help slow Wood Elf teams now ... if you are not using them they could have helped as well.

Galak

Reason: ''
Deathwing
The Voice of Reason
Posts: 6449
Joined: Tue Jun 26, 2001 12:00 am
Contact:

Post by Deathwing »

I've said on another thread that well coached woodies are awesome in 3e once developed. The toning down of Leap (and to a lesser extent, Diving Tackle) are huge factors in pegging them back.

Reason: ''
Image

"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
User avatar
Zombie
Legend
Legend
Posts: 2245
Joined: Tue Aug 13, 2002 4:07 pm
Location: Montreal, Quebec, Canada

Post by Zombie »

To me, the biggest drawback by far to the woodies since 4th ed is making hand off an action just like pass, that must be done at the end of a player's turn. It completely destroys the passing game they had before and makes it twice as hard (which doesn't say much as it wasn't all that hard before, but still) for them to score.

Reason: ''
Deathwing
The Voice of Reason
Posts: 6449
Joined: Tue Jun 26, 2001 12:00 am
Contact:

Post by Deathwing »

Zombie wrote:To me, the biggest drawback by far to the woodies since 4th ed is making hand off an action just like pass, that must be done at the end of a player's turn. It completely destroys the passing game they had before and makes it twice as hard (which doesn't say much as it wasn't all that hard before, but still) for them to score.
Agreed, had a huge impact on Skaven as well.

Reason: ''
Image

"Deathwing treats newcomers like sh*t"
"...the brain dead Mod.."
Post Reply