Choosing skills
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Choose for normal skills, but I wouldn´t mind seeing some kind of a random chaos mutation table. I know this would have to be carefully thought over, but would be lots of fun. Maybe you could roll on the table on a normal skill roll and could choose your mutation on a double... ?
ljm
ljm
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One false move, wizard, and your familiar gets it!
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Go tor example to this thread http://www.talkbloodbowl.com/phpBB2/vie ... php?t=1382 to find suggestions.
I'm all for making mutations random. But an important part is that you can opt to choose a skill instead if you don't like the mutation that you rolled.
I'm all for making mutations random. But an important part is that you can opt to choose a skill instead if you don't like the mutation that you rolled.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
[i][size=67]Don't lynch me! I'm the captain of the carpet ship![/size][/i]
- Zombie
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Or use the system i've suggested in the Oberwald:
Mutations are divided into 3 categories:
A) Scoring
1. Big hand
2. Extra arms
3. Stunty
4. Two heads
5. Very long legs
6. Your choice
B) Hurting
1. Claw
2. Horns
3. Razor shar fangs
4. Spikes
5. Thick skull
6. Your choice
C) Annoying
1. Foul appearance
2. Hypnotic gaze
3. Prehensile tail
4. Regeneration
5. Tentacles
6. Your choice
The coach first decides which category to pick from, then rolls a D6 and takes that mutation. On a 6 or if the player already has that mutation, pick any you want from the same category.
To compensate for mutations not being as attractive using this system, players with access to mutations (skaven, chaos, etc.) can elect to get a mutation on a roll of 7 on the star player roll (instead of when they roll a double as per standard rules).
This makes mutations random like they should be, while still keeping them attractive to the coach.
Mutations are divided into 3 categories:
A) Scoring
1. Big hand
2. Extra arms
3. Stunty
4. Two heads
5. Very long legs
6. Your choice
B) Hurting
1. Claw
2. Horns
3. Razor shar fangs
4. Spikes
5. Thick skull
6. Your choice
C) Annoying
1. Foul appearance
2. Hypnotic gaze
3. Prehensile tail
4. Regeneration
5. Tentacles
6. Your choice
The coach first decides which category to pick from, then rolls a D6 and takes that mutation. On a 6 or if the player already has that mutation, pick any you want from the same category.
To compensate for mutations not being as attractive using this system, players with access to mutations (skaven, chaos, etc.) can elect to get a mutation on a roll of 7 on the star player roll (instead of when they roll a double as per standard rules).
This makes mutations random like they should be, while still keeping them attractive to the coach.
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Good list, Zombie. However, I see some LRB Racial Abilities (hypnotic gaze, regeneration, stunty, thick skull) there. Maybe they should be removed? Or maybe not, they make fine mutations also. And since our league uses the kicking rules, I'd have to add Extra Leg...
ljm
ljm
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One false move, wizard, and your familiar gets it!
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- Darkson
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That's a good idea. Lets lobby GW and Fanatic to get it changed in October. They always listen to the players(!)
but seriously, I think random Mutations is a good idea, and like Zombies lists.

but seriously, I think random Mutations is a good idea, and like Zombies lists.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
- Colin
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I understand the whole idea behind the random mutation idea, but the only problem I see is that you have to have the mutation on the mini in order to (legally) play it. If I have skaven mutie minis with VLL and big hand but I roll something else, I will have to wind up converting a mini every time I roll a mutation. Could be a pain in the ass!
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GO STAMPEDERS!
- Darkson
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Yeah, but it's not so bad now there are plastic WFB sets. My mates whole Skaven team was made using the ordheim Warphunters and the WFB Clanrats boxes. if he rolled a mutation there wasn't a model for he could just convert (though he never did roll a mutation).
The only ones I can see being a problem is Beastmen, and they're supposedly on the way in plastic sometime in the near future (which knowing GW is about 2-3 years
).
The only ones I can see being a problem is Beastmen, and they're supposedly on the way in plastic sometime in the near future (which knowing GW is about 2-3 years

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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
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- Darkson
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Spikes. hell yeah.
Who's gonna do more damage, a Rat Orge, Mino or Chaos Warrior with AV8, or the same player with spikes.
i know who my moneys on.
Who's gonna do more damage, a Rat Orge, Mino or Chaos Warrior with AV8, or the same player with spikes.
i know who my moneys on.
Reason: ''
Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.