All solid points. Guard is definitely a strong skill, but on players with strength access it's basically just 6 free SPP. There's no 'real' difference imo between it and block as a starting skill, the second skill is going to be the other one. The main reason I liked Guard is that it's 'super' important to know how guard works in the game and yet no team starts with it as you say. Every other top tier skill in the game (I believe) exists on a starting team. Including all block and all dodge teams, even blodge on multiple teams and so on.plasmoid wrote:Hi Artemis,
I reacted to exactly the same thing about Darksons post, so I can see why you'd see my post in the same light. So I'll expand.
Guard is a very strong skill. IMO especially on starting teams, where nobody else has it.
ST4 is also in itself a big deal.
Furthermore, Cyanide tried something as marginal as AV8 on the catchers, and AFAIK that pushed the human win percentage to around 50%.
So they don't need a lot.
IMO, both Guard and ST4 is a lot. And combined they're a heck of a lot.
Cheers
Martin
ST3 guard would work I think, but then after they get block they are just 2 more blitzers on the team. If you give them AV9 then they're Orks again.
The template for it is mostly that Zug is a thing. He's not depicted as an Ogre etc ever so a human with ST5 is doable, then I think ST4 humans could be a thing, like 6'6 400lb american football players. They're more rare than Black Orcs, hence the 0-2. The skill was mostly to make them less vanilla (and the choice of skill was based on the above), but I'm happy to be convinced it too big a buff.
I might make some custom teams on BB2 and playtest some games against what should be in the Ork team in the box. Try out the different variations. I mean nobody is gona be listening to my random whinge on a forum so I might as well get some fun out of it
