Building the Ultimate Blood Bowl Player...

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Balrog
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Post by Balrog »

I would love to see this:

Goblin
7/4/4/7 Stunty, Right Stuff, Dodge, Block, Guard, Sidestep

or

Ogre
7/6/2/9 TTM, Mighty Blow, Block, Break Tackle, Tackle, Stand Firm

or

Dark Elf Blitzer
7/5/4/8 Block, Dodge, Piling On, Jump Up, Tackle, Leap

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Zombie
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Post by Zombie »

I was going to present an ogre myself, but mine would look like this:

Ogre 5 7 4 9 Bonehead, TTM, Thick skull, Mighty blow, Block, Pro, Break tackle

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Darkson
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Post by Darkson »

How about:-

Norse Blitzer 7 4 4 7 Block, Jump Up, Frenzy, Dodge, Shadowing, Piling On. Mighty Blow

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Zombie
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Post by Zombie »

Oh, and this is nice too:

Rat ogre 6 7 5 8 Wild animal, TTM, Mighty blow, Prehensile tail, Block, Dodge, Pro

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Haar
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Post by Haar »

Basic Minotaur: 5 5 2 8 Wild Animal, Always Hungry, Throw Team Mate, Mighty Blow, Frenzy, Horns, Thick Skull
Super Minotaur: 5 6 4 8 Wild Animal, Always Hungry, Throw Team Mate, Mighty Blow, Frenzy, Horns, Thick Skull, Block, Tackle, Piling On, Leap

Edited to have 7 advances instead of 8.

This guy can leap into the cage, hit a 3ST ballcarrier with 3 dice (7ST on blitz), use Piling On to break armor and Mighty blow to get +1 Inj. Don't forget that he can pick the ball up if he needs too. Piling on is a nice counter to Wild animal, since he goes prone and therefore doesn't have to take those bad blocks. Then again, with 6ST, it would be hard to force the half die block. Sure he'll get fouled, but until you kill him, fear him.

The only bummer is Leap with 4AG is a bit of a gamble.

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Zombie
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Post by Zombie »

Minotaurs can never be AG5, since that's 3 increases, and you can never increase a stat by more than 2.

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GalakStarscraper
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Post by GalakStarscraper »

Plus that super Mino had 8 skill advances ... no wonder he looks nasty.

Galak

I like your Ogre, Zombie.

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Haar
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Post by Haar »

Witch Elf: 7 5 5 7 Dodge, Frenzy, Jump Up, Piling On, Block, Mighty Blow, Leap (I seem to have this desire to build the leaping blitzer)

How about this gutter runner: 11 2 6 7, Dodge, Very Long Legs, Pass Block, Catch, Sure Feet (VLL factored into MA)

He can really intercept that ball, on a 2+ unless he's in TZs. Once he gets it (and forces a turnover), he runs hell-for-leather in the other direction (or into the endzone)

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Zombie
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Post by Zombie »

Your gutter runner is missing block for survival. He wouldn't make it through a couple games without getting killed.

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Haar
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Post by Haar »

Good point. Maybe get rid of sure feet and the MA upgrade and give him block and sidestep. Make him harder to kill, since he's gotta be right in there near the play to use his intercepting skills.

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Bob-the-Fish
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Post by Bob-the-Fish »

How about:

Gutter Runner: 10/2/5/7 Dodge, Block, Dauntless, Sprint, Sure Hands, Pro

One turn scorer who can take down the big guys :)

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Post by martynq »

Since I'm a big fan of dark elves:

Witch Elf 7/3/5/7 Dodge, Frenzy, Jump Up, Block, Tackle, Side Step, Mighty Blow, Dauntless, Pro, (AG+1). [Plus Magic Helmet when they return :wink:]

Also what about:

Dark Elf Blitzer 9/3/4/8 Block, Shadowing, Dodge, Tackle, Diving Tackle, Side Step, (MA+2).

Cheers,
Martyn

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Post by McDeth »

Human Blitzer

8 4 4 8 Block, Sprint, Sure Feet, Dodge,Leap :wink:

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Post by Deathwing »

McDeth wrote:Human Blitzer

8 4 4 8 Block, Sprint, Sure Feet, leap :wink:
LOL..
Been waiting for that... :wink:

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Post by SBG »

For what it's worth, I'll add my two cents :

Dwarven Bull Centaur
6 4 4 9
Sprint, Sure Feet, thick Skull, Block, Catch, Sure Hands, Nerves of Steel, Dodge

I'd take him anytime !

Fred

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