Possible streamlining of skill roll.
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I like that table, its easy.Norse wrote: In which case..
2-6 Standard Skill
7 Standard Trait or Any Skill
8-9 Standard Skill
10 +1 MA
11 +1 AG (corrected)
12 +1 AV or +1 ST
Coming to think of it, why do we have to take +1AG on a 11, even if its on a Black Orc f.e.? I mean as the skills isn't forced by the players game, why should the stat increase be? If you only block nonball players during the whole game and gets a skill, you can take Strip Ball anyway if you get a normal skill, but if you roll 11 you have to take +1 ag?
2-12 Normal skill
If you roll 7 you may take Standard Trait or Any Skill
If you roll 10 you may take +1 MV
If you roll 11 you may take +1 AG
If you roll 12 you may take +1 ST or +1 AV
(edited: Pretty hard to roll 1 on 2d6 =)
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-Per
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I don't like the "10-12 any stat increase", it gives STR to much of an advantage. From the odds of 1/36 to 1/6. Powerteams are gonna get much more power from that.Toby wrote:10 11 12 Any Stats, because of Ageing, and Injuries.
Coaches should at least be able to control the Star Player Roll, there are enought elements of chance which change Players in unexpected ways.
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Yup, +2 was a typo (now fixed) and of course I maintain the stance that if you don't want +1 AG then you can take a standard skill instead..
Thanks for pointing ot my mistakes..
Thanks for pointing ot my mistakes..

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Heres my System in .zip format:
1 Pick one availiable Skill of your choice (or get a Special)
234 Pick one availiable Skill of your choice
5 Pick any one Skill or availiable Trait of your choice (or get a Physical Ability)
6 Roll for new Statistics / Optional: Pick any one statistic to increase
Stats Roll:
1 +1MA
2 +1AV
34 +1 AG
56 +1 ST
Edit: I still Prefer the Ability to PICK a statistic.
1 Pick one availiable Skill of your choice (or get a Special)
234 Pick one availiable Skill of your choice
5 Pick any one Skill or availiable Trait of your choice (or get a Physical Ability)
6 Roll for new Statistics / Optional: Pick any one statistic to increase
Stats Roll:
1 +1MA
2 +1AV
34 +1 AG
56 +1 ST
Edit: I still Prefer the Ability to PICK a statistic.
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- Ghost of Pariah
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If they don't change it in the streamlining way, I want them to change so you can choose a normal skill on 10-12, which isn't the case now (ok, its in fact only when you not roll doubles, like 6+4 and 5+6).Pariah wrote:IT seems to me that there are just waaaay too many different opinions on this change. A change that IMO isn't really necessary. I think any change to the rule right now is a bad idea. I beg the BBRC to not streamline for streamline's sake.
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Actually Pantera, if you roll +1 AG and don't want it, my understanding is that at present, you can take a basic skill instead...
I'm sure that was one of the plusses of the 2K1 edition!
I'm sure that was one of the plusses of the 2K1 edition!
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I dont think its in the Blood Bowl Living Rules 1.2, I'm checking right now. Under "Rolling Doubles" it says if you rolled doubles you can ignore the result on the table and choos any skill or a trait.Norse wrote:Actually Pantera, if you roll +1 AG and don't want it, my understanding is that at present, you can take a basic skill instead...
I'm sure that was one of the plusses of the 2K1 edition!
But if you roll 11 (5+6) or 10 (6+4 only) you are stuck with it, thats what I interpret it like.
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Ah.. an interesting question of interpretation, but one that needs clarified I agree..
In Amsterdam, we play that you can ignore +1 AG if you don't want it...
Elsewhere, I guess other play the rules differently (and possibly correctly!)..
I'd be keen to hear the official stance on this one....
In Amsterdam, we play that you can ignore +1 AG if you don't want it...
Elsewhere, I guess other play the rules differently (and possibly correctly!)..
I'd be keen to hear the official stance on this one....

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Why do people want +ST or +Av on a 12?
How often is someone actually going to choose armour over Strength? In almost all instances high strength is going to mean that you get blocked less therefore no armour roll at all, as opposed to a better chance of surviving if you are knocked down.
Now +AG or +Av would mean that 11 becomes a bit more useful for the mummies etc who don't want +AG anyway. It also allows recovery of Av loss.
It also weakens the argument is favour of stat increase or skill since there are less occassions for a useless stat increase.
Ian
How often is someone actually going to choose armour over Strength? In almost all instances high strength is going to mean that you get blocked less therefore no armour roll at all, as opposed to a better chance of surviving if you are knocked down.
Now +AG or +Av would mean that 11 becomes a bit more useful for the mummies etc who don't want +AG anyway. It also allows recovery of Av loss.
It also weakens the argument is favour of stat increase or skill since there are less occassions for a useless stat increase.
Ian
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