What sort of evidence did they provide (if any) that extra MVP's on handicaps contributes a lot to making huge TR teams? I certainly don't think it's self-evident.Deathwing wrote:I recall Neo (or Chet?) saying somewhere that multiple MVPs were a significant contribution to the ultra high TR teams, which is why they were deep sixed in the first place, so you may well be p*ssing into the wind on that one.
October Review ... what's missing
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- wesleytj
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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John:
I just can't see the point.
How are the extra MVP's helping the team to avoid the game mechanics (namely aging and less money) and then to become a ultra-high-TR team?
It's evident that they get SPP's faster this way and practically get one point of TR for each extra MVP. But where's the problem in that? They're only trying to reach the better teams in the league - I can't see a situation where extra MVP's would suddenly help the team exceed the TR limitations that de facto exist under the current rules.
I just can't see the point.
How are the extra MVP's helping the team to avoid the game mechanics (namely aging and less money) and then to become a ultra-high-TR team?
It's evident that they get SPP's faster this way and practically get one point of TR for each extra MVP. But where's the problem in that? They're only trying to reach the better teams in the league - I can't see a situation where extra MVP's would suddenly help the team exceed the TR limitations that de facto exist under the current rules.
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[url=http://www.talkbloodbowl.com/phpBB2/viewtopic.php?t=3460]-[/url]Teemu
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- wesleytj
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Right but that's oversimplified. You're overlooking the changes brought about by that, like more aging rolls faster, without a subsequent increase in money that comes from playing more games. You're looking at the fact that if you are playing bigger teams you're more likely to lose players to death or serious injury.neoliminal wrote:Take a team that used the old system. Count the number of games it played. Count the number of MVP's it has. Subtract the former from the latter. What's left is the number of TR that were inflated by the extra MVP's.
John -
In short, you're overlooking a lot.
Like I said, I don't think it's self-evident. I'm not saying it isn't true, but I'm also not willing to just say it is either without seeing some numbers.
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Chinese Relativity Axiom: No matter how great your achievements, or how miserable your failures, there will always be about 1 Billion people in China who won't give a damn.
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Is this already here?
What happens when a player with a stat of 1 takes an injury in this area?
EG Mummy AG1 takes an AG injury. Are they now AG0, stay at AG1 or dead/retired?
What happens when a player with a stat of 1 takes an injury in this area?
EG Mummy AG1 takes an AG injury. Are they now AG0, stay at AG1 or dead/retired?
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Re: October Review ... what's missing
I'm quoting myself here to just make sure everyone could remember the original question.GalakStarscraper wrote:Okay guys a year ago JKL (neo) and Chet (Acerak) agreed that if I took the time to track and update a web site that followed the arguments and clarifications needed for the rules that they would use it to assist with the October rules review to make sure nothing got missed.
Basically what I'm asking is look over the site since October is next month and did I get it all. The clarifications, the rules clean-ups, the best suggestions that don't need playtesting to see their worth (Marcus's experience points system falls in this category of testing needed. (which he better be typing up for Andy as I type to run in BBM)).
Let me know, but I think I've got the biggest items covered ... but I wanted to make sure as I do not want October to come and go and something have to wait for 2003 because it was left off the table.
Galak
BBRC Topics web page is : http://www.midgardbb.com/BBRC_HotList.html
I updated the BBRC Topics web site just now (link above) ... this includes everything discuseed on this thread .... well almost everything ... I did leave out a few things that I knew had the snowballs chance in h*ll of making to officialness.
Like a lot of you ... I don't necessarily agree with some of the items on the web site ... but as said earlier .. I can see the pros and cons, so I think its worth asking the BBRC for the discusion.
If I've missed anything now ... let me know.
Galak
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- GalakStarscraper
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Big Guys on the team lists would create a lot of confusion. When the Kroxigor was shown as part of the Lizardman team a LOT of folks thought that meant he was a rostered player and could use re-rolls. Keeping them seperate adds a level to help prevent this type of confusion.Thom wrote:Put the Big Buys on their respective team lists.
Change the Death Roller from a Secret Weapon to a Big Guy on the Dwarf team list.
Change the Goblins Secret Weapons to 4 positional players on the team list.
Thom. . .
I'll add a line on the Death Roller.
The thing with positional players for SW Gobbos is that the vast majority of Gobbos teams end up a mix of Chainsaws and/or Stink Bombs. So I could live with a positional secret weapon player as long as the weapon was random.
I'll try to update for these 2 items later.
Galak
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A brief line on goblins. Don´t make Secret Weapons random. We happen to have a hardcore Goblin coach (and a Halfling one too!) in our league and have successfuly played a couple seasons with new positional players on their respective rosters. People around here love it.
Players are:
0-2 Goblin Fanatic 70k (Fungus the loon clone)
0-4 Halfling Runner 6 2 3 6 40k Dodge, Stunty, Sprint (Ag access only)
Manu
Players are:
0-2 Goblin Fanatic 70k (Fungus the loon clone)
0-4 Halfling Runner 6 2 3 6 40k Dodge, Stunty, Sprint (Ag access only)
Manu
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- GalakStarscraper
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