Several Issues Adressed
Posted: Fri Jul 19, 2002 10:49 am
Improvements
Raises the propability to gain traits
Adds the possibility to increase armour
Adds more control over player development
Prevents star player rolls and ageing rolls from ruining a player
Limits the maximum number of niggling injuries to 5 per player
Reduces the propability to gain additional niggling injuries
Limits maximum possible player movement to 13 squares
Raises the difficulty to complete one turn scoring plays
Improves the current team rating system to better reflect team power
Adds the possibility to trade players of equal race between teams
Star Player Roll
50% (1-3) Choose a normal skill and raise the players cost by 10K
17% (4) Pick a trait and raise the players cost by 20K or choose a normal skill and raise the players cost by 10K
17% (5) Chose any Skill and raise the players cost by 20K or choose a normal skill and raise the players cost by 10K
17% (6) Roll for an player statistics increase and raise the players cost by 20K
Statistic Increase Roll (Statistics can increase up to two points over their original value, maximum value is 10)
11% (1-4) Choose to increase MA or AV
06% (5-6) Choose to increase AG or ST
Ageing Result Roll (Players can suffer each niggling injury only once)
17% (1) Roll for an player statistics decrease and lower the players cost by 20K
17% (2) Gain niggling injury (Fractured Leg) and lower the players cost by 10K
17% (3) Gain niggling injury (Damaged Back) and lower the players cost by 10K
17% (4) Gain niggling injury (Smashed Knee) and lower the players cost by 10K
17% (5) Gain niggling injury (Pinched Nerve) and lower the players cost by 10K
17% (6) Gain niggling injury (Smashed Hand) and lower the players cost by 10K
Statistic Decrease Roll (Statistics can decrease up to two points below their original value, minimum value is 1)
11% (1-4) Choose to decrease MA or AV
06% (5-6) Choose to decrease AG or ST
Raises the propability to gain traits
Adds the possibility to increase armour
Adds more control over player development
Prevents star player rolls and ageing rolls from ruining a player
Limits the maximum number of niggling injuries to 5 per player
Reduces the propability to gain additional niggling injuries
Limits maximum possible player movement to 13 squares
Raises the difficulty to complete one turn scoring plays
Improves the current team rating system to better reflect team power
Adds the possibility to trade players of equal race between teams
Star Player Roll
50% (1-3) Choose a normal skill and raise the players cost by 10K
17% (4) Pick a trait and raise the players cost by 20K or choose a normal skill and raise the players cost by 10K
17% (5) Chose any Skill and raise the players cost by 20K or choose a normal skill and raise the players cost by 10K
17% (6) Roll for an player statistics increase and raise the players cost by 20K
Statistic Increase Roll (Statistics can increase up to two points over their original value, maximum value is 10)
11% (1-4) Choose to increase MA or AV
06% (5-6) Choose to increase AG or ST
Ageing Result Roll (Players can suffer each niggling injury only once)
17% (1) Roll for an player statistics decrease and lower the players cost by 20K
17% (2) Gain niggling injury (Fractured Leg) and lower the players cost by 10K
17% (3) Gain niggling injury (Damaged Back) and lower the players cost by 10K
17% (4) Gain niggling injury (Smashed Knee) and lower the players cost by 10K
17% (5) Gain niggling injury (Pinched Nerve) and lower the players cost by 10K
17% (6) Gain niggling injury (Smashed Hand) and lower the players cost by 10K
Statistic Decrease Roll (Statistics can decrease up to two points below their original value, minimum value is 1)
11% (1-4) Choose to decrease MA or AV
06% (5-6) Choose to decrease AG or ST