A one off intro night, and how to teach BB.
Posted: Mon May 08, 2017 8:49 pm
Hey, I'm planning on inviting over 3 friends and teach them this wonderful game on a one off night. Thing is, as we all know, the rules aren't as streamlined and easy to pick up as many boardgames are these days. So this is what I have planned to do:
1)Talk about the basics rules of the game.
2) have premade rosters for each of the teams I have available
3) omit/glaze over various things I don't feel they need to learn the first time around.
This is the order and amount I think I'll teach:
Blood bowl:
-Is a game of 2 coaches, controlling their 11 players over 2X8 turns to score as many TDs as possible.
-each turn you activate as many of the 11 players as you want, or until a TO happens. (Explain TO's)
-talk MA-ST-AG-AV and tacklezones. Use human lineman as an example, explain skills later.
- talk about the 6 actions ( 2 repetitive, 4 one offs) declaring them, and flipping minis
- MOVE, ballpickup+TO, GFI+TO, Dodges+TO
- BLOCK, st comparison, sides of the die + TO, ball scatter, crowdsurfs. Assists.
- BLITZ: -"-
- PASS, interception, modifiers, catching. TO's
- HANDOFF, TO
- FOULING, "cheaper fouls expensive". TO
-Talk team rerolls. Talk skill rerolls.
-UP UNTIL THIS POINT TAKES ABOUT 30 MINS.
-Talk team comp + positionals. Give brief overview of teams at hand (humans, orcs, norse, dwarves, high elves, skaven and halflings)
GENERAL PLAYSTYLES: Bash vs dash
________________________________________________________________END OF NEED TO KNOW ITEMS__________________________________________________________________________________________________________
PLAY TERMS: I'd like to briefly touch on these three items
Cage (tight/loose)
Screen
Marking
SETUP: I figured It'd be easier if we all just set up and kicked off together. I don't feel that there's need for weather, but I'dlike to keep the kickoff event as I feel it is very BB to keep it in, and I have spent money on FF in team creation.
-Fans
-no weather
-coinflip
-setup
-kickoff
-TIPS: I'm on the fence whether to say this to any of them or let them figure out by themselves.
-roll as few dice as possible
-safe-> medium safe-> unsafe -priorities.
-sidelines
I will be playing my halfling team, to even things out.
-What do you guys think? Would you cut off more fat? I did toy with the idea that we could play with linemen only, but dwarves and norse would be at an def advantage, and the guys do know how to play pretty advanced boardgames and RPGs, so I think they'll like having positionals.
1)Talk about the basics rules of the game.
2) have premade rosters for each of the teams I have available
3) omit/glaze over various things I don't feel they need to learn the first time around.
This is the order and amount I think I'll teach:
Blood bowl:
-Is a game of 2 coaches, controlling their 11 players over 2X8 turns to score as many TDs as possible.
-each turn you activate as many of the 11 players as you want, or until a TO happens. (Explain TO's)
-talk MA-ST-AG-AV and tacklezones. Use human lineman as an example, explain skills later.
- talk about the 6 actions ( 2 repetitive, 4 one offs) declaring them, and flipping minis
- MOVE, ballpickup+TO, GFI+TO, Dodges+TO
- BLOCK, st comparison, sides of the die + TO, ball scatter, crowdsurfs. Assists.
- BLITZ: -"-
- PASS, interception, modifiers, catching. TO's
- HANDOFF, TO
- FOULING, "cheaper fouls expensive". TO
-Talk team rerolls. Talk skill rerolls.
-UP UNTIL THIS POINT TAKES ABOUT 30 MINS.
-Talk team comp + positionals. Give brief overview of teams at hand (humans, orcs, norse, dwarves, high elves, skaven and halflings)
GENERAL PLAYSTYLES: Bash vs dash
________________________________________________________________END OF NEED TO KNOW ITEMS__________________________________________________________________________________________________________
PLAY TERMS: I'd like to briefly touch on these three items
Cage (tight/loose)
Screen
Marking
SETUP: I figured It'd be easier if we all just set up and kicked off together. I don't feel that there's need for weather, but I'dlike to keep the kickoff event as I feel it is very BB to keep it in, and I have spent money on FF in team creation.
-Fans
-no weather
-coinflip
-setup
-kickoff
-TIPS: I'm on the fence whether to say this to any of them or let them figure out by themselves.
-roll as few dice as possible
-safe-> medium safe-> unsafe -priorities.
-sidelines
I will be playing my halfling team, to even things out.
-What do you guys think? Would you cut off more fat? I did toy with the idea that we could play with linemen only, but dwarves and norse would be at an def advantage, and the guys do know how to play pretty advanced boardgames and RPGs, so I think they'll like having positionals.