Single roll Armour/Injury
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Single roll Armour/Injury
At this weekend's excellent Exiles Speedbowl event (2 min turns) it was quite common to see Armour and Injury rolls to be made at the same time with different colour pairs of dice. The Injury dice were just ignored if the armour roll was too low.
Quite taken with this method, and wondered if anyone would object with it becoming more widespread? For me it would appear to have the obv advantage of speeding up play a little, but also to my mind rolling 4 dice at once instead of 2 could lead to more random rolling? More objects shaken together, more collisions, more random (this may be completely untrue, but it works that way in my head!)
No idea who first used this method of rolling, but for me, it's a great idea. Thoughts?
Quite taken with this method, and wondered if anyone would object with it becoming more widespread? For me it would appear to have the obv advantage of speeding up play a little, but also to my mind rolling 4 dice at once instead of 2 could lead to more random rolling? More objects shaken together, more collisions, more random (this may be completely untrue, but it works that way in my head!)
No idea who first used this method of rolling, but for me, it's a great idea. Thoughts?
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- sann0638
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Re: Single roll Armour/Injury
Similar to rolling 2 dice for pick up if you have sure hands?
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Re: Single roll Armour/Injury
Hmmm, i guess, though in reality that has irritated me in the past lol but i could get used to it 

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Re: Single roll Armour/Injury
Why not go the whole hog? 3 different coloured block dice (for 1d, 2d and 3d blocks) and 2 pairs of different coloured d6 all at the same time for 7 dice every block. Ignore any non-relevant dice.


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Re: Single roll Armour/Injury
You'd only need 2 colours of block dice? a single and a double?
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Re: Single roll Armour/Injury
I personally dont like it. When I am playing, during my opponents turn I am planning my own turn.
I find it easier to watch one dice roll, assess the skills to be applied or not (eg MB) and then watch a second set of dice rolls (if required).
I dont like having to look at 4 dice, figure which are whcih, apply skills which may or may not apply to either set (eg MB) all whilst my opponent may be picking those dice up before I have figured out what is going on because he/she has already calculated the result.
The assumption is that its "faster" but in a full game I doubt it saves more than a few minutes in total.
I find it easier to watch one dice roll, assess the skills to be applied or not (eg MB) and then watch a second set of dice rolls (if required).
I dont like having to look at 4 dice, figure which are whcih, apply skills which may or may not apply to either set (eg MB) all whilst my opponent may be picking those dice up before I have figured out what is going on because he/she has already calculated the result.
The assumption is that its "faster" but in a full game I doubt it saves more than a few minutes in total.
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Re: Single roll Armour/Injury
I like it, but also sympathize with Gregory. Especially since I'm the referee in a lot of games, I need to know what is what. I think it would work well, as long as everyone is using an agreed upon dice color. Like a darker color for the secondary dice roll. Or maybe everyone only uses white for the first die roll, and all secondary die rolls can be any color other than white (or vice versa).
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- birdman37
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Re: Single roll Armour/Injury
I went one step further and got actual custom dice made for this express purpose.

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Re: Single roll Armour/Injury
Urgh... it really pains me to say this... I agree with Greg. I find it annoying as it has a tendency to 'jolt' my brain (for want of a better term). The effort to recognise which dice are the armour dice is tiny, but enough to disrupt my concentration.
I'm also not convinced those doing so get it right every time. I frequently see people getting the numbers the wrong way around when scattering a kick, or rolling the casualty dice. It would be so easy to mistakenly apply the injury dice to the armour roll.
I'm also not convinced those doing so get it right every time. I frequently see people getting the numbers the wrong way around when scattering a kick, or rolling the casualty dice. It would be so easy to mistakenly apply the injury dice to the armour roll.
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- sann0638
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Re: Single roll Armour/Injury
Specific Armour and injury dice would do my head in, thinking about it. Smacks of.lucky dice.
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Re: Single roll Armour/Injury
Can agree that some would find it annoying, distracting, I did myself at first. That aside are there any thoughts on 4 dice being shaken/rolled somehow lead to a fairer throw than just 2 dice? More chance to bounce off one another to randomise the roll?
Think there might be an issue with Piling On and Dual Rolling. If MB was required to break the armour and the known result was only stunned, it could be possible to rr the armour hoping for more?
Think there might be an issue with Piling On and Dual Rolling. If MB was required to break the armour and the known result was only stunned, it could be possible to rr the armour hoping for more?
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- lunchmoney
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Re: Single roll Armour/Injury
As the TO this weekend I had no issues with it. The only time I would have an issue is if Piling On was in play as you need to see the AV roll and decide to reroll or not before you know the injury roll. But that wasn't on any of the rosters this weekend.
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Re: Single roll Armour/Injury
Doubt it makes any difference. Can you predict the 2d result any better when 2 are rolled than when 4 are rolled? If not then there's no functional difference.Itchen Masack wrote:are there any thoughts on 4 dice being shaken/rolled somehow lead to a fairer throw than just 2 dice? More chance to bounce off one another to randomise the roll?
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Re: Single roll Armour/Injury
I have suspicions that many times dice are not shaken/mixed very well at all. With 4 dice I would hope that mixing them is unavoidable
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