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Posted: Sun Jan 06, 2002 4:18 pm
by neoliminal
I'd love some feedback on what you think of it.

http://www.oldboysleague.com

Posted: Mon Jan 07, 2002 11:40 am
by voyagers_uk
It looks ok, but what is the change to "Go For It" and "Sprint" mentioned in the forum.

and how do you calculate the reputation score?

Posted: Mon Jan 07, 2002 12:01 pm
by JenniRP70
Not a bad site. I see you have a phpBB forum running. Any chance you might encourage the members to join this one if they haven't already, to get a more general and global discussion on Bloodbowl :wink:

Posted: Mon Jan 07, 2002 12:20 pm
by voyagers_uk
yeah come and chat as we can be a bit provincial here. :lol:

Posted: Mon Jan 07, 2002 2:27 pm
by JenniRP70
On 2002-01-07 12:01, JohnnyP wrote:
Any chance you might encourage the members to join this one if they haven't already,
I meant aswell as, not instead of, just to make myself clear. :smile:

Posted: Mon Jan 07, 2002 2:29 pm
by voyagers_uk
JohnnyP - mild mannered website moderator by day. By Night he steals the souls from other forum sites

:lol: :lol: :lol:
:lol: :lol: :lol:

Posted: Mon Jan 07, 2002 8:34 pm
by neoliminal
On 2002-01-07 11:40, voyagers_uk wrote:
and how do you calculate the reputation score?
Reputation is calculated by a complex formula and isn't for the weak of heart. It's based on the Chess Federation's ranking system with a bit of tweaking stolen from the WOTC system and some additions of our own. Here is the formula as it stands:


Win Probability = 1/(10^(((Opponent’s Reputation – Your Reputation)/150) + (( Opponent's TR - Your TR)/70)))+ 1)

php code looks like this:

Code: Select all

    $winprop = 1/(pow(10,((($repagainst - $repfor) / 150) + (($tragainst - $trfor)/70)))+1);
This probability is then used to recalculate each player’s rating after the match. In the equation below, players receive 1 point if they win the match, 0 if they lose, and 0.5 for a draw.

Players’new ratings are determined as follows:

Player’s New Rating = Player ’s Old Rating + (K-Value * (Scoring Points – Player’s Win Probability))

K-Value = 10

Code: Select all

   if ($goalsfor > $goalsagainst) {$winlose=1;}
    if ($goalsfor < $goalsagainst) {$winlose="0";}
    if ($goalsfor==$goalsagainst) {$winlose=.5;}
$newrep = $repfor + (10*($winlose-$winprop));
The result is a change in Reputation based on how tough the opponent was and how likely they were to win. For example, if I'm playing a really tough opponent who has a high reputation and a high TR, then he will be risking more points for a lose than I will, but will gain less from a win, because he is expected to be the winner.

Posted: Mon Jan 07, 2002 8:37 pm
by neoliminal
On 2002-01-07 11:40, voyagers_uk wrote:
It looks ok, but what is the change to "Go For It" and "Sprint" mentioned in the forum.
The new GFI rule works as follows:

You may make as many GFI's as you like, the first is at 2+, the second is at 3+ and so own until you are making each additional GFI at a 6+.

Sprint has been changed to the following:

Sprint: (Agility Skill)

You may add +1 to a single GFI roll. You may only do this once per action.

Posted: Mon Jan 07, 2002 8:38 pm
by neoliminal
On 2002-01-07 12:01, JohnnyP wrote:
Not a bad site. I see you have a phpBB forum running. Any chance you might encourage the members to join this one if they haven't already, to get a more general and global discussion on Bloodbowl :wink:
I'll see what I can do. :wink:

Posted: Mon Jan 07, 2002 9:02 pm
by GalakStarscraper
JKL/neominal,

That's cool that you use the WOTC/WCO rules as well ... I thought I was the only one using them. Rather than the math, I just use a modified table borrowed from the old DCI/WOTC site a while back when it showed such things.

http://www.midgardbb.com/MBBL2/LeaguePoints.html

Posted: Fri Jan 18, 2002 6:39 am
by voyagers_uk
Neo,

with those new GFI rules have Skaven/Woodie teams run away with it (excuse the bad pun)

after all it is only 4 extra squares for some and with mutations, sure feet and sprint and pro it must make scoring a doddle. you would just need to break 1 hole in the LOS or on the wing and then you have pretty much created a 1 turn scoring machine, even more so than with the current ruleset.

just a thought :grin:

Posted: Thu Feb 14, 2002 7:08 pm
by neoliminal
On 2002-01-18 06:39, voyagers_uk wrote:
Neo,

with those new GFI rules have Skaven/Woodie teams run away with it (excuse the bad pun)

after all it is only 4 extra squares for some and with mutations, sure feet and sprint and pro it must make scoring a doddle. you would just need to break 1 hole in the LOS or on the wing and then you have pretty much created a 1 turn scoring machine, even more so than with the current ruleset.

just a thought :grin:
I was affraid of that too, but it's actually pretty hard when you look at the numbers. For a MA 8 player with Sprint and Sure Feet it will be a 10% chance to make it. To get to that point required two skills.

I don't think we've had a one turn score yet.

Posted: Mon Apr 21, 2003 11:49 am
by chrisaasan
Hi

I like your site very much. I am currently looking for something similar for the league I playing with my friends. And I was wondering if it is possible to use your system? I also have an suggestion, what about making each skill, such as block, dodge and so on, a link with a javascript that pops up a window describing the skill? And the stats page does'nt look alright. The page is nice and I hope you develop it further!

Posted: Mon Apr 21, 2003 11:55 am
by phil
neoliminal wrote:Win Probability = 1/(10^(((Opponent’s Reputation – Your Reputation)/150) + (( Opponent's TR - Your TR)/70)))+ 1)
i got a splitting headache trying to read this post... maybe next time there's a war they should just walk through the desert with huge signs covered in equations...

Posted: Mon Apr 21, 2003 10:30 pm
by Grumbledook
yer nice site neo, i'm a fan of the minimist look ;]