Divine Wind Ogre - first try - thoughts

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Lunchab1es
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Re: Divine Wind Ogre - first try - thoughts

Post by Lunchab1es »

GalakStarscraper wrote:
barnacle111 wrote:will he be armored in bb style?
I have to be honest that we are starting to find that putting FF style armour on figures actually hurts their sales. If you look at our Cthulhu figure action ... we only sold 5 teams worth of FF and we had a lot of people tell us that they would have pledged for figures but the shoulder pads and armour stopped them from doing so.

Impact! sells several options for shoulder pads and armour bits so for this figure ... it will look like this. I'm not sure about multiple poses. If the little guy version sold many copies ... we could definitely do it but I'd need to see the sales first before we spent the cash to have different poses created.

So what if we made little tanks to sell with him. 1 2" version, 6 36mm versions and 8 tanks. :wink: :D

Tom
Perhaps you sell figures without the pads, but you design the models to work nicely with your own pads. Then, whenever you do that make sure you make a note in the description with a link to the pads/armor that would work. Maybe even have a before/after picture of said model (or just a stock example) converted with your pads to show how its a natural/easy conversion to pull off, and that it all fits together. That way, people who don't want a FF model aren't turned off, but those of us that do aren't discouraged by the thought of converting.

As for me, I don't tend to buy models (that are not 0-1 figures) that only come in one pose. I need variety in my figures. So I wouldn't use them for sauri, but I could see a krox sized one selling better.

Best of luck.

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Re: Divine Wind Ogre - first try - thoughts

Post by GalakStarscraper »

ulvardar wrote:Expected an Oni, too.
But why would I do these when Greebo is already making two of them?

I've watched the FF mini makers almost feeding off each other cranking out items already done by someone else for several items and sometimes so similar I have to wonder how they plan on getting their investment return back.

And to me it would be rather bad for me to trying an create an Oni when I consider Lorenzo at Greebo more a comrade in combat than competition.

Tom

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Re: Divine Wind Ogre - first try - thoughts

Post by axiom »

In all honesty Tom this one isn't for me, but I can see it would have broad appeal. The FF pad issue is interesting, although was it specific to the cthulu range rather than the case across the piece? If that was true then you could end up with a directionless range of random figures. Everything I've bought from Impact has been because its FF based :-P

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Re: Divine Wind Ogre - first try - thoughts

Post by RogueThirteen »

Nice looking figure, and a good concept that adds something to the market. I'd be more likely to find a use for a Big Guy version rather than the human-sized one, I think (though I also already own a Lizard team, so maybe I'm not a very useful data point). But, without a matching "skink"-counterpart, I'd suspect quite a few players might be less inclined to use these as sauruses, only because the sculpt has such a unique style and feel that mixing it with GW-or-elsewhere skinks might clash quite a bit.

As for making little "skink" tanks -- well, all I can think of is the outrage over Lego BB Pieces, and they're arguably a lot closer to theme and fluff. ;)

Whatever you guys end up doing, I hope it is a big success!

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Re: Divine Wind Ogre - first try - thoughts

Post by Lecter1972 »

GalakStarscraper wrote:
ulvardar wrote:Expected an Oni, too.
But why would I do these when Greebo is already making two of them?

I've watched the FF mini makers almost feeding off each other cranking out items already done by someone else for several items and sometimes so similar I have to wonder how they plan on getting their investment return back.

And to me it would be rather bad for me to trying an create an Oni when I consider Lorenzo at Greebo more a comrade in combat than competition.

Tom
Fully agree and I made a similar comment on Impacts forums

I know there is concern regarding the number of companies operating in the Fantasy Football market but to me the problem is too much repetition than too much competition

What really stands out in the market is completely new angles or new twists on old ideas

Very few of the ideas laid down in BB 1st-through-6th editions havent been explored and exploited to death

A minimum of what is needed is a deviation from the generic BB lines/rules into areas that might not have support in the current and or old rule set

It looks like Impact have decided to go broaden their range into other areas outside the FF arena and that is a smart move imo

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Re: Divine Wind Ogre - first try - thoughts

Post by theghr »

I think it looks like a toy.

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Re: Divine Wind Ogre - first try - thoughts

Post by Heff »

theghr wrote:I think it looks like a toy.
Its cos its pink I think. Personally I am wanting to like it but not feeling it.

As to the tanks, the problem is how do you mark them prone or stunned? As long as you don't make em out of kiddie bricks we are golden.

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Re: Divine Wind Ogre - first try - thoughts

Post by GalakStarscraper »

I was kinda joking about the tanks. ;-)

My guess is it looks like a toy because of the material used for the prototype.

Tom

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