Why Booster Packs?
Posted: Fri Jun 18, 2004 11:49 am
Why do GW create these Booster Packs for every team? They almost never include the miniatures you need.
Some examples: The Wood Elf booster pack contains a wardancer, a thrower, a catcher and a lineman. But if you have bought the boxed team, you already have two wardancers, and Wood Elf cannot hire more than two. A more logic booster pack for Wood Elf would be three linemen and a catcher, because you need ten linemen for the standard wood elf starting team, and you will probably buy a third cathcer before a second thrower.
And when you buy a Necromatic team, you get both the two whights you'll need. But they have put another whight in the booster pack, and still says it's "The perfect pack for upgrading your new Necromancer Team or to update your current team." I think it would have been perfect if they had replaced the whight with another zombie.
This is the case for almost every team. Why don't they create more useful booster packs?
Some examples: The Wood Elf booster pack contains a wardancer, a thrower, a catcher and a lineman. But if you have bought the boxed team, you already have two wardancers, and Wood Elf cannot hire more than two. A more logic booster pack for Wood Elf would be three linemen and a catcher, because you need ten linemen for the standard wood elf starting team, and you will probably buy a third cathcer before a second thrower.
And when you buy a Necromatic team, you get both the two whights you'll need. But they have put another whight in the booster pack, and still says it's "The perfect pack for upgrading your new Necromancer Team or to update your current team." I think it would have been perfect if they had replaced the whight with another zombie.
This is the case for almost every team. Why don't they create more useful booster packs?