GW-friendly Slann minis?
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- dfunkateer
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GW-friendly Slann minis?
Yo,
I'm considering taking Slann to the White Isle Star Bowl III at GWHQ in September although Grandma Wendy only likes official GW models, which creates a problem as there are no official BB Slann models.
My converting ability needs practice but with 4 months to go I have plenty of time, so I'm after ideas of where to start.
Spubbbba suggested adding skink heads to humanoid bodies and ghoul arms. I love this idea and although 4 months may be long enough for some out there to do this, I dread to think what the end result would be if I tried. After all, I don't want to spend a load of time and money making a Slann team and end up with a bunch of misfits that look more like nurgle than slann....
I thought about combining the GW Wood Elf team's bodies + WH Skink regiment's heads. This might look ok, possibly?
If anyone else has any suggestions or experience of how to make a GW-friendly slann team, I'd love to hear about it!
thanks y'all,
Dfunk.
I'm considering taking Slann to the White Isle Star Bowl III at GWHQ in September although Grandma Wendy only likes official GW models, which creates a problem as there are no official BB Slann models.
My converting ability needs practice but with 4 months to go I have plenty of time, so I'm after ideas of where to start.
Spubbbba suggested adding skink heads to humanoid bodies and ghoul arms. I love this idea and although 4 months may be long enough for some out there to do this, I dread to think what the end result would be if I tried. After all, I don't want to spend a load of time and money making a Slann team and end up with a bunch of misfits that look more like nurgle than slann....
I thought about combining the GW Wood Elf team's bodies + WH Skink regiment's heads. This might look ok, possibly?
If anyone else has any suggestions or experience of how to make a GW-friendly slann team, I'd love to hear about it!
thanks y'all,
Dfunk.
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- axiom
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Re: GW-friendly Slann models?
I used 3rd(?) edition WHFB slann for my slann team:

The only downside is the trauma of picking them up on ebay at a reasonable price - a few weapon snips and they actually convert pretty well.
Chameleon skinks from the current range have the right head shape, but they look like they'd be a pig to convert; kroot have a decent body shape

The only downside is the trauma of picking them up on ebay at a reasonable price - a few weapon snips and they actually convert pretty well.
Chameleon skinks from the current range have the right head shape, but they look like they'd be a pig to convert; kroot have a decent body shape
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- Corvidius
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- Shteve0
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GW-friendly Slann models?
If its GW, will Slann (a non CRP team) be allowed at all?
If so, you could consider using a bunch of bare Tau heads with Kroot bodies/arms etc
If so, you could consider using a bunch of bare Tau heads with Kroot bodies/arms etc
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- Darkson
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Re: GW-friendly Slann models?
It's not a GW ttourney, and they have no issues with the rosters, just models (as per the NAFC).
I'd say Kroot if you can't get the old Slann figs at a reasonable price.
I'd say Kroot if you can't get the old Slann figs at a reasonable price.
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- Shteve0
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GW-friendly Slann models?
Cool, just thought I'd throw it out there. There's wasting your time with models that don't make the cut, it's another entirely to turn up with beautiful, converted, legal minis for an illegal roster 

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- spubbbba
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Re: GW-friendly Slann models?
That's a really good idea, the Tau heads have the right sort of mouths, it wouldn't be that hard to give them bulging eyes with some greenstuff or use the spare ones from the chaos spawn.Shteve0 wrote: If so, you could consider using a bunch of bare Tau heads with Kroot bodies/arms etc
Another option is to use the counts as rule. Find some leaping style legs from something like Kroot, tyrands or Pink horrors and then give them some lightly armoured torsos. You could use Tyranid bits to make bugmen (fleas), a mixture of beastmen and human to make monkeymen or could always go really daft and have an entire team on pogosticks, space hoppers, squigs etc.
As long as it is obvious what each position is no one will mind.
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- dfunkateer
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Re: GW-friendly Slann models?
Thanks for the ideas guys.
I've just remembered that I still have my original copy of Space Hulk with one of the add-ons (Genestealer, I think) so I have lots of genestealers and a few hybrids. I suppose with a bit of creativity they could be my Slann team....
I've just remembered that I still have my original copy of Space Hulk with one of the add-ons (Genestealer, I think) so I have lots of genestealers and a few hybrids. I suppose with a bit of creativity they could be my Slann team....
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- Shteve0
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GW-friendly Slann models?
Good shout. Lop down to an appropriate number if arms, add some proper blood bowl armour, you may be on to something there. Possibly consider rounding off the claws into sucker pads and soften the facial features - but basis if a really cool concept there.
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- fitch-face
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Re: GW-friendly Slann models?
I'm with shteve0 here. Very cool idea and they're in pretty dynamic poses but it'd take a lot of work, I think, considering how skeletal and buggy they are.Shteve0 wrote:Good shout. Lop down to an appropriate number if arms, add some proper blood bowl armour, you may be on to something there. Possibly consider rounding off the claws into sucker pads and soften the facial features - but basis if a really cool concept there.
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Re: GW-friendly Slann models?
going along with the skink head Idea I would consider using ghoul bodies. just cut their nails and remove skulls and hair.
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- Shteve0
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GW-friendly Slann models?
Or Bloodletters, even. They have a slightly amphibious look to them that may do the trick.Da Crusha wrote:going along with the skink head Idea I would consider using ghoul bodies. just cut their nails and remove skulls and hair.
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- JaM
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Re: GW-friendly Slann models?
Kroot are a tad higher than the 3rd ed. GW humans I think...
Didnt think about (new plastic) ghouls. They could/should work fine I think.
Genestealers is a nice idea too, slightly softened up.
Didnt think about (new plastic) ghouls. They could/should work fine I think.
Genestealers is a nice idea too, slightly softened up.
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- spubbbba
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Re: GW-friendly Slann models?
Bloodletters are quite hunched over and ghouls even more so, but you could try modelling them in a position about to jump. The different torsos might be a good way to differentiate between the positions, say kroot for blitzers, bloodletters for linemen and ghouls for catchers.
The newest plastic stealer heads have a lot of potential, I think their bulbous heads may need to be chopped down a bit but the faces have potential. There are some alternative heads with long tongues shooting out that look very froggy. You could even use the “Zoidberg” heads for blitzers to represent the face tentacles being diving tackle.
If you do go ahead with this I’d love to see a team blog as I intend to do a Slann team at some stage. There are some great alternative teams out there but I’ve yet to see a really good converted team using GW bits.
The newest plastic stealer heads have a lot of potential, I think their bulbous heads may need to be chopped down a bit but the faces have potential. There are some alternative heads with long tongues shooting out that look very froggy. You could even use the “Zoidberg” heads for blitzers to represent the face tentacles being diving tackle.
If you do go ahead with this I’d love to see a team blog as I intend to do a Slann team at some stage. There are some great alternative teams out there but I’ve yet to see a really good converted team using GW bits.
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- dfunkateer
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Re: GW-friendly Slann models?
Hmmmm.... interesting idea. After looking at the models over at GW I think I may try Bloodletters for Blitzers (as they look the most aggressive), Kroot for linefrogs (still very angry but a bit more restrained) and Genestealers as catchers (big hands, long arms, dynamic pose). Not sure if my team will have a krox yet so will think about that later.spubbbba wrote:Bloodletters are quite hunched over and ghouls even more so, but you could try modelling them in a position about to jump. The different torsos might be a good way to differentiate between the positions, say kroot for blitzers, bloodletters for linemen and ghouls for catchers.
If this works, it'll probably be the angriest looking slann team around!
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