Necromancer's spell on an opposing undead...
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In my perception of the rules you can't raise an already dead player. As a result of this, we don't raise players with regenerate.
From what I understand here I can add a zombie to my team when a mummy dies (and my opponent doesn't snatch the body). Is this correct?
From what I understand here I can add a zombie to my team when a mummy dies (and my opponent doesn't snatch the body). Is this correct?
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Guys, I believe I made the mistake of asking my question on the section on skills and traits and not the rules queries - the latter is supposed to be the section checked by BBRC members...
Could someone move this thread to the other section so that we can all have an authoritative answer from the BBRC on the two issues raised (i.e. conflict between regen and reanimation, and who cannot be reanimated...)?
Could someone move this thread to the other section so that we can all have an authoritative answer from the BBRC on the two issues raised (i.e. conflict between regen and reanimation, and who cannot be reanimated...)?
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- Asmodan
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I believe such a section does not excist.
(Not sure any bbrc members post here anymore)
But i am quite sure what i said is correct as i usually has right 99% of the times.
The person with most knowledge of the rules here is Galak so its better to hear what he says if you don´t trust us than any bbrc member.
(Not sure any bbrc members post here anymore)
But i am quite sure what i said is correct as i usually has right 99% of the times.
The person with most knowledge of the rules here is Galak so its better to hear what he says if you don´t trust us than any bbrc member.
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I stand by what me and Richard said, that by the letter of the rules, if you can cast the spell at the start of your turn, but only roll for regen at the end of the drive, it is possible to snatch your player away.
However I also liked Richards compromise to keep us both happy that I got to resurrect your player from the dead, but if you made your regen roll subsequently the spell was wasted and your necromancer gained control again over his creation.
As for not rssurecting undead, why not? It clearly worked once before, why not again?
However I also liked Richards compromise to keep us both happy that I got to resurrect your player from the dead, but if you made your regen roll subsequently the spell was wasted and your necromancer gained control again over his creation.
As for not rssurecting undead, why not? It clearly worked once before, why not again?
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- Asmodan
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From the index page of the website:Asmodan wrote:I believe such a section does not excist.
(Not sure any bbrc members post here anymore)
But i am quite sure what i said is correct as i usually has right 99% of the times.
The person with most knowledge of the rules here is Galak so its better to hear what he says if you don´t trust us than any bbrc member.
"Rules Queries
Don't uderstand a particular rule or just need to clarify something? This is the forum for you. With 6 of the 7 BBRC members present at TBB, your bound to get as good an answer as possible."
This looks very much to me like the section supposedly checked by BBRC members.
However, you may well be right by saying that BBRC almost don't browse TBB anymore...
I will add that it is not that I don't trust you guys. I am not looking for a 'reasonable' answer, but rather an 'authoritative' one, that is, one provided by officials. That does not mean that the latter will be more fair and reasonable than the former. It would just give me and other players something to stick to and have some consistency in the game, as I'm sure there'll be more than 'occasionally' encounters of undead v undead (or any other combination undead teams, i.e. Khemri, Necromantic and Vampires...).
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neoliminal is here the most
milo used to post a fair bit but has vanished
babs pops in every now and then
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andyhall posted the other day but doens't post much
the others I have never seen a post from that i know of
milo used to post a fair bit but has vanished
babs pops in every now and then
chet used to post a fair bit on here last year but i can't remember the last time i saw him post
andyhall posted the other day but doens't post much
the others I have never seen a post from that i know of
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Not agree? i challenge you to trolls at dawn!Asmodan wrote:Well chris i don´t agree with you and have never played that way either.
As said before i am convinced what is said was the correct way of doing this and i can´t see that any other is possible.

Anyway, which bit?
What I think going from literal reading of the rules, or Richards compromise suggestion?

I stand by what me and Richard said, that by the letter of the rules, if you can cast the spell at the start of your turn, but only roll for regen at the end of the drive, it is possible to snatch your player away.
However I also liked Richards compromise to keep us both happy that I got to resurrect your player from the dead, but if you made your regen roll subsequently the spell was wasted and your necromancer gained control again over his creation.

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- slackman
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as ian stated, you roll for regen at the end of the drive, meaning when someone scores a td or the half/game ends. you cast the spell as soon as you roll the dead result. the reason most people (and the javaclient) roll for regen when the injury occurs is beacuse its easier to keep track of who has rolled regen and who hasnt. so yes, you would be able to "steal" the player before the regen roll under the strict interpretation of the rules.
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