Hello Coaches.
I want to know your opinion about a possible rule to stop the ability increasing. at least a few.
Look this, the CBBL have a wardancer who has STR 5, yes 5. in the same team, a catcher has MA 10 and sprint, sure feet, block... I guess this is an exageration. also, an undead mummy has STR 6, a skaven runner MA 10...
My proposition is that should exist some limits. I think that a player only can improve his abilities by one, and the limit in MA must be 9.
What do you think? do you have the same problem in your leagues?
I already ask the same question in the NAF forum, but I want more opinions
Very good players
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- GalakStarscraper
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Nah. All the players that can get to MA 10 have a 7 armor, and don't last too long. (Except for the new Werewolf)
The 6 strength Mummy is probably the biggest concern, but just offer a case of beer for whoever kills him, and you'll probably see people taking Dirty Player and Dauntless as long as you aren't offering Natural Light or Milwaukee's Best.
And are you in Colombia, or the District of Colombia?
The 6 strength Mummy is probably the biggest concern, but just offer a case of beer for whoever kills him, and you'll probably see people taking Dirty Player and Dauntless as long as you aren't offering Natural Light or Milwaukee's Best.
And are you in Colombia, or the District of Colombia?
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- everyman
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You're not mistaken. And I also agree that no extra capping is needed. The only problem you might have is that the MA 10 players only appear on the pitch to score in 1 turn and then hide in the dugout again. As long as he/she has at least 3 other players for the LOS it's legal.everyman wrote:If I'm not mistaken players can't receive more than +2 in any characteristic anyhow, so it is already capped.
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