question on running leagues

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orcdom
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question on running leagues

Post by orcdom »

couldnt find where to post this question at, thout here would be best.

i want to start a regular league where i live and would like some advice for starting the league.
and some questions:
1. i would like to play in it as well, what do you think of the commish playing in the league (esp when i am not sure if there wil be any more than 7 or 8 teams)
2. how hard is it to do if some one wants to run 2 teams.
3. should every one play each other only 1 time, at least 1 time, max 2 times.

i would just like some advice on it and maybe if some one has a successful league, with rules and so on could i get a look at thier setup?

also do you allow secret weapons (exp rules) in your league

BTW its in WV, USA
league will be called NCWVBBL
North Central West Virginia BBL
Steve

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madhobbit
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Re: question on running leagues

Post by madhobbit »

orcdom wrote:1. i would like to play in it as well, what do you think of the commish playing in the league (esp when i am not sure if there wil be any more than 7 or 8 teams)
No problem at all. My reason to start our league is that I wanted to play Blood Bowl. So I've been participating since the beginning.
orcdom wrote:2. how hard is it to do if some one wants to run 2 teams.
We split the teams into 2 divisions. Coaches with 2 teams have 1 team in each division. That works for us.
orcdom wrote:3. should every one play each other only 1 time, at least 1 time, max 2 times.
That depends on the amount of time everybody has available. Our average is 1 match per 2 weeks. Playing each other 2 times would make the seasons too long.
orcdom wrote:i would just like some advice on it and maybe if some one has a successful league, with rules and so on could i get a look at thier setup?
Have a look at http://www.madhobbit.net/bbleague/. Under downloads you can find our reference booklet. It contains all our rules and all the tables so you don't have to go through the rulebook for every lookup.
orcdom wrote:also do you allow secret weapons (exp rules) in your league
We don't allow them. In fact we don't have many house rules. To keep the secret weapons in goblin teams we allow them to hire their star players for the normal price. They stay on the roster, but don't earn spp's.
Depending on the experience of the coaches I'd leave house rules out for the first season. Get the thing rolling first and see how it goes. After a season you can always add new things.

Hope this helps. Good luck!!

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m@hobbit blood bowl league
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Post by MadLordAnarchy »

Running a league can often be a matter of trial and error. It took me from the launch of 3rd ed to last year to get a league running the way it should. Some key points are that an even number of teams is better than odd, people should ideally play an equal number of games and feel free to adapt the rules to suit your local needs. Unlike the madhobbit league, I run a ton of house rules as I need them to make the game run the way we need it to.
http://bbowl.pendragonknights.co.uk

The Commish should be a part of the league. I get around the conflict of interest by having a rules committee of 4 and a management committee of 3 so there are always other people having an input in the way things are run so that everyone accepts I am not changing things for my benefit.

Having coaches run more than one team is problematic but separating divisions is one way of getting round that. With a small start-up league it's most important not to alienate people so don't let the season take too long as people may drift off and not fulfil their fixtures and give some help to inexperienced coaches. My league was only 8 in the initial season, moving to 12 for 2004 so the new coaches will need a helping hand for instance extra starting cash to be able to compete.

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orcdom
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Post by orcdom »

how much per say do you give to the second season in the helping hand department?
Steve

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Post by MadLordAnarchy »

I am currently thinking of giving the second season teams around 300k extra starting cash. The exact figure will be worked out to make sure that they don't come up with a competitive advantage once aging/retiring has been sorted for the experienced teams.

The exact details for a league are where trial and error come into it. I started off using Open Format which was a bust as it depended on individual coaches to sort out their own games. It works for other people and is a good way to start off as it gets people in a competitive scenario where they can begin to sort out their playing styles etc. If this works for you, use it. Most of the people on TBB wouldn't run a league the way I do now but thanks to trial and error I have found that this is the best way for me to do things locally. For a Commish, there is nothing as important as experience as the key to a successful league is to recruit and retain players and that means making sure the league is in a format that your people like and this can't be known beforehand.

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Post by voyagers_uk »

well in the NBBl we started out as 3 different 4-5 people local leagues and all joined up as a division of the new league structure.

We played out that season and had to rely on the handicap table to balance unfair matches (not always successfully)

after the finish of that season / cup competition we all started new teams with TR 100 and actually swelled before game 5 to 4 divisions of 3-6 teams. with more people joining all the time. as the teams are all reasonably new it is not really a problem for balance and handicap although we have recently switched to using the chubb table that Milo created.

we have some coaches that play a second team but for the most part they drop them at some point as they cannot fulfill all the fixtures.

we have a commish committee that covers off all rules and league issues with a simple vote. It works very well as all members of the commish committee have teams in different divisions we have to agree with changes to all divisions before they are accepted.

more teams are looking to join and as they do and get 4-5 teams we will form another division to accomodate them thus keeping the fixture list manageable for them and keep them with friends to begin with.

After this season (eventually) finishes, we will be streaming all teams based on TR and league position into new divisions so that any newbies to the league will always slot into the lower division and play people who are not aiming to rip them apart and the TR differences will be lower so the games should be more equal.

basically be prepared for people to drop out and be unavailable and arrange coverage based upon remaining fixtures. flexibility has helped us through. :)

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Post by DoubleSkulls »

The ECBBL has been running very well for several years now. Its fairly close to vanilla LRB.

There are a few house rules concerning game play (e.g. no ageing, no stars and no complusory catches).

The league format is quite simple. Every season we split into an appropriate number of conferences so that the season will be 10-16 games for each team (as we only play once per week once any longer would suffer more from fatigue & drop outs).

Conferences are set up so you'd normally play each other twice with the top 4/8 coaches making the play offs. After the 1st week coaches are free to arrange their own fixtures - that way it doesn't matter if you miss a week or two as there isn't a fixed schedule. Normally this works out quite well as coaches try to play opponent's with similar strength (so if you have a couple of MNGs you can play someone else who is weak). The commissioners try to sort out the fixture list - especially towards the end of the season when available fixtures become much tighter.

We also have a pure Open league for coaches who can't commit to regular attendence and also to help bring in new coaches. In general we tend to reset teams fairly often to avoid the problems of teams (rather than coaches) dominating the league.

Like MadLordAnarchy said the most important thing is having a system that all the coaches are happy with. Retaining & gaining coaches can be hard work.

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