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Currently an ex-Blood Bowl coach, most likely to be found dying to Armoured Skeletons in the frozen ruins of Felstad, or bleeding into the arena sands of Rome or burning rubber for Mars' entertainment.
The only skill that can be combined with throw team mate is pass.
This applies especially for accurate, strong arm and hail mary pass, but also for example for pass block for your opponent.
Tobias
Reason:''
The early bird may get the worm,
but the second mouse gets the cheese!
Lofwyr wrote:The only skill that can be combined with throw team mate is pass.
This applies especially for accurate, strong arm and hail mary pass, but also for example for pass block for your opponent.
I think that technically you can use strong arm with throw teammate, but since Big Guys can't currently get that trait outside of special league rules it doesn't matter.
We have said yes to HailMarying TTM,
but with a -2 to land thus needing a 6 for unAG Hob's and Gobs
and with +2 on armour and injury rolls...
so when the hobbit fails his landing a 5 is needed on the armour to injure, and a 7 is needed for a casuality...
risky... but if you don't care about the lives of your stunties, then it can be fun especially as the +2 armour and injury count for who they hit too... but still requires the investment of a dubs by the big'un.
Alesdair wrote:We have said yes to HailMarying TTM,
but with a -2 to land thus needing a 6 for unAG Hob's and Gobs
and with +2 on armour and injury rolls...
so when the hobbit fails his landing a 5 is needed on the armour to injure, and a 7 is needed for a casuality...
risky... but if you don't care about the lives of your stunties, then it can be fun especially as the +2 armour and injury count for who they hit too... but still requires the investment of a dubs by the big'un.
Sounds fun just for the mayhem of it, I doubt it's very useful anyway.. I don't know why Big Guys shouldn't be able to take it though? It's not a trait, just a skill from another category, just like Pass..