Frenzy + Multi-Block issues
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- Korhil
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Frenzy + Multi-Block issues
Firstly, can you Frenzy & Multi Block at all?
if so then...
A Player with MultiBlock+Frenzy hits 2 players with SideStep and gets a pushback result. The players split up so the forced follow up from Frenzy whereever it is only touches 1 player... does he throw another block at just that player or does he lose that chance?
If the player has MultiBlock+Frenzy and his 2 player with Sidestep and one also has Dodge and get the DodgeDown result. Again the players split and he follows the player still standing. Does he get to block this player again now?
If he now has MultiBlock+Frenzy+Piling-On and blocks 2 players one with dodge... gets the DodgeDown result. The player goes down. Do things the proceed in this order?
A) Block resolves
B) One player goes down, other player Pushed-Back to stand next to him.
C) Armour Roll Made
- If Armour fails then choose to apply Piling-On (2nd Block Lost)
- Armour Roll succeeds Resolve Injury then next Block
- Armour Roll fails, chooses not to Pile-On, make 2nd Block.
If a guy with MultiBlock,Frenzy,Piling-On hits 2 SideStep Players, one with Dodge. Gets DodgeDown... follows up the Down one so he can use Piling-On and/OR to avoid having to throw the second Block?
---Korhil
if so then...
A Player with MultiBlock+Frenzy hits 2 players with SideStep and gets a pushback result. The players split up so the forced follow up from Frenzy whereever it is only touches 1 player... does he throw another block at just that player or does he lose that chance?
If the player has MultiBlock+Frenzy and his 2 player with Sidestep and one also has Dodge and get the DodgeDown result. Again the players split and he follows the player still standing. Does he get to block this player again now?
If he now has MultiBlock+Frenzy+Piling-On and blocks 2 players one with dodge... gets the DodgeDown result. The player goes down. Do things the proceed in this order?
A) Block resolves
B) One player goes down, other player Pushed-Back to stand next to him.
C) Armour Roll Made
- If Armour fails then choose to apply Piling-On (2nd Block Lost)
- Armour Roll succeeds Resolve Injury then next Block
- Armour Roll fails, chooses not to Pile-On, make 2nd Block.
If a guy with MultiBlock,Frenzy,Piling-On hits 2 SideStep Players, one with Dodge. Gets DodgeDown... follows up the Down one so he can use Piling-On and/OR to avoid having to throw the second Block?
---Korhil
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- Korhil
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- Bevan
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Frenzy cannot be used with Multiple Block
Living Rule Book p35
Frenzy
"Frenzy is not used with secret weapon attacks or any other kind of attack other than a straightforward normal block on one opponent."
Sorry, You can't combine frenzy with Multiple Block.
I think this is a real pity, that Frenzy and Mutiple Block were changed. Years ago we had a Dwarf coach who always gave a TrollSlayer Multiple Block and would line him up against 3 opponents when receiving. Usually he got them all over before falling over himself. Our ruling at the time was that he had to followup and Frenzy as many opponents as possible.
Frenzy
"Frenzy is not used with secret weapon attacks or any other kind of attack other than a straightforward normal block on one opponent."
Sorry, You can't combine frenzy with Multiple Block.
I think this is a real pity, that Frenzy and Mutiple Block were changed. Years ago we had a Dwarf coach who always gave a TrollSlayer Multiple Block and would line him up against 3 opponents when receiving. Usually he got them all over before falling over himself. Our ruling at the time was that he had to followup and Frenzy as many opponents as possible.
Reason: ''
- Colin
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- Thadrin
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Trollslayers with Multiple Block are still a great weapon, seeing as they start with Dauntless - which CAN be used against the combined strengths of the opponents. I fully intend taking it next skill my Slayers get.
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- Piepgrass
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- Ghost of Pariah
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Yes but elsewhere in the LRB they say that any bonus added to the first block is added to the second.
Frenzy has become inconsistent.
All they did was change it so troll slayers were less effective. Why does horns carry over to the second block but dauntless must be rerolled?
Why can mighty blow be used on both opponents in the multiple block but frenzy can't?
Frenzy has become inconsistent.
All they did was change it so troll slayers were less effective. Why does horns carry over to the second block but dauntless must be rerolled?
Why can mighty blow be used on both opponents in the multiple block but frenzy can't?
Reason: ''
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- Colin
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I agree, the rules have become inconsistant. There should be no reason why frenzy can't be used with multi-block as long as the two players being blocked are still adjacent after the first block. Frenzy has been severely toned down to only allowing an extra block, really doesn't need the exclusion of multi-block, just makes the rule inconsistant.
Reason: ''
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