Rerolls and scattering balls
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Rerolls and scattering balls
Can you use a Team Reroll to reroll a ball scatter roll during a successful Hail Mary Pass action (to try to make it scatter closer to your 'Diving Catch' player)?
ie. is the ball scattering part of your pass action, or a kind of post-action resolution?
ie. is the ball scattering part of your pass action, or a kind of post-action resolution?
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I guess my problem with these sorts of reroll things (since the logic of this question is fairly easy - training can't really effect the fall of a ball in flight...hmm, actually, what about golf?) is that it's often not made clear in the LRB what forms part of a players actions and what doesn't, and therefore what rerolls can and cannot be used for, as illustrated by the scattering example and by things like at what point the Throw Team Mate action ends.
Generally, common sense dictates what you can reroll and what you can't. Most people agree that the landing player in a TTM action should get to reroll even when thrown by a Big Guy, just because 'it sort of seems like a seperate action'. But it doesn't seem to be - the halfling/gobbo either hasn't taken their action yet, or they already have.
Anyway, I'd feel a lot better if it was actually made clear in the rules where an action ends regarding rerolls.
Generally, common sense dictates what you can reroll and what you can't. Most people agree that the landing player in a TTM action should get to reroll even when thrown by a Big Guy, just because 'it sort of seems like a seperate action'. But it doesn't seem to be - the halfling/gobbo either hasn't taken their action yet, or they already have.
Anyway, I'd feel a lot better if it was actually made clear in the rules where an action ends regarding rerolls.
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Golf? You can control the ball in flight just so long as you don't screw up. An unintentional hook or slice and you're hoping for a little luck. I think you're splitting hairs a little on this, catching a ball or recieving a hand-off isn't part of a player's 'action' either, but you can use both skill and team RRs. I think this is one of those situations where the intent is clear, as you point out, it's just common sense.nouge wrote:I guess my problem with these sorts of reroll things (since the logic of this question is fairly easy - training can't really effect the fall of a ball in flight...hmm, actually, what about golf?) is that it's often not made clear in the LRB what forms part of a players actions and what doesn't, and therefore what rerolls can and cannot be used for, as illustrated by the scattering example and by things like at what point the Throw Team Mate action ends.
Generally, common sense dictates what you can reroll and what you can't. Most people agree that the landing player in a TTM action should get to reroll even when thrown by a Big Guy, just because 'it sort of seems like a seperate action'. But it doesn't seem to be - the halfling/gobbo either hasn't taken their action yet, or they already have.
Anyway, I'd feel a lot better if it was actually made clear in the rules where an action ends regarding rerolls.
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Okay, maybe the golf thing is not really relevant...
You're right, it is splitting hairs, and I'm probably coming across like some rules loon. It's just weird that the current wording of reroll usage suggests the opposite of what everyone agrees is the actual case with TTM and landing. It's a minor point, but I reckon they should take a look at clearing this up in the October review.
Anyway, I suppose it's about playing the game, not beating my head against arcane aspects of the rules.
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You're right, it is splitting hairs, and I'm probably coming across like some rules loon. It's just weird that the current wording of reroll usage suggests the opposite of what everyone agrees is the actual case with TTM and landing. It's a minor point, but I reckon they should take a look at clearing this up in the October review.
Anyway, I suppose it's about playing the game, not beating my head against arcane aspects of the rules.

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It's a simple enough feat of logic, you just have to think to yourself "if I was doing this, would it be a feat of skill on my part".
With a Hail Mary, the skill is getting it off, after that, the scattering is down to the prevailing winds. With a TTM landing, it's all about the acrobatic skill of the landing player. With an armour roll, that's between the player's armour and the ground. etc.
Marcus
With a Hail Mary, the skill is getting it off, after that, the scattering is down to the prevailing winds. With a TTM landing, it's all about the acrobatic skill of the landing player. With an armour roll, that's between the player's armour and the ground. etc.
Marcus
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