Spiralling Expenses LRB 5

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NightDragon 2
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Spiralling Expenses LRB 5

Post by NightDragon 2 »

Just on holiday in Bulgaria and have had time to digest the new rules and do some calculations.
It seems to me that although the new rules are very good the spiralling expenses rule is very restrictive on player development.
For example; if you wanted a DE team of 16 players, 2 witches, 1 assassin, 4 blitzers and the rest linemen + 4 rerolls, 6 cheerleaders, 1 apothecary and 4 assisstant coaches ( a reasonable squad to aim for) the basic cost of this team is just shy of the start of the spiralling expenses. How then can a DE playerr get any player development using these rules?
Are my maths wrong or is this limit too low?
According to my maths only Halflings and Goblins get any meaningful player development.
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Post by Mootaz »

The start of the spirralling expenses does not mean that your team can no longer grow, it just reduces the winnings. so even with -3 or -4 to winnings you can still gain money.

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Post by voyagers_uk »

plus it is optional that you can change the break and step points to suit your league, so feel free to enlarge both.... 8)

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Post by Joemanji »

Yep, I have got over TR210 with all the teams I have played for long enough ... up to 237 with one Orc team.

Bear in mind that a team in LRB4 with this number of skills would probably have a higher TV due to spare SPPs on every single player.

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Post by NightDragon 2 »

Back in front of a computer at last.
Just to confirm things. Your basic DE team as listed previously would have no skills for any of its players and be at the start of the spiralling expenses. The only solution I can see is to raise the start of the spiralling expenses as it seems reasonable to me that no team can start being penalised for being too powerful until its players start to get 3 or more skills. On the news rules this would put teams at a major disadvantage.

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Post by DoubleSkulls »

Why should you be able to max out your squad?

IMO the rules are better if they put you in a decision about whether you should have a bigger squad or a developed squad.

That said Spiralling Expenses is designed to be altered by commissioners - so house rule away...

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Post by NightDragon 2 »

I will house rule it. To answer your question I am not talking about maxing out so much as to just have some skills for your players. Why should cheaper based players like Rats be able to develop more skills than DE's?

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Post by Joemanji »

Bear in mind that the Spiralling Expenses deductions only start at {whatever TV your squad is}. You can still get +1 for winning or even drawing, and up to +2 from FAME. My high TV teams are almost getting +2 as a matter of course (winning & FAME) ... so you are still looking at a decent cash flow well past the initial boundary for expenses.

This really isn't any different from the LRB4 winnings table ... I don't see the problem. :) The real differences only start to appear at massively high TVs when negative winnings rolls start draining your treasury. I have still never seen that happen, and I have been playing 3-4 teams over TV200 for months now.

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Post by NightDragon 2 »

Just thought that I would check. The only way to know is to use the system, so that is what I will do first and then adjust anything if I think I need to.

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