Illegal Formations?

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

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Xynok
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Post by Xynok »

Well Remco, this is exactly why I like these forums. You raise a very difficult question. In the scenario you describe (which will be OFTEN by 2nd season), IP becomes VERY exploitable. So, lets say we make the offending Coach LOSE a RR...what if they don't have one to lose? Well, now it is 100% exploitable.

In other words, it doesn't work. Perhaps having each Coach move the other player's Turn Marker is the best choice...I certainly don't want to award a TO for that. Then we have the issue of too many players on the field during any turn, after Kick-Off, and Wild Animal to deal with. I guess IP in these cases HAVE to be TOs. Otherwise, WA becomes 100% exploitable.

Ultimately, the issue of IP comes down to how to handle WA. Considering how F'ing powerful they become, TOs are simply part of using one...deal with it.

Thanks for raising such a good question!

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Erix
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Post by Erix »

Well, not having taken part in this discussion but just listening to what people are saying here, it seems that every commish have a rule that says something along the lines of this:

If more than eleven players from one team are on the field during the game. The opponent may remove players by choice (or random) until the team fields eleven players.

Some add more punitive rules and some less. But how hard could it be for the Rules Reviewers to include 3 lines like that. And then we could all play Blood Bowl like we already love to do - and the rule would be the same all over the planet.

Erix

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