Badyear Git

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stashman
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Badyear Git

Post by stashman »

When the specialcard Badyear Git is played can the skill KICK be used. I suppose not becuse its a flying goblin that takes the ball.

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Meradanis
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Post by Meradanis »

Fluff wise, I'd say no. It doesn't matter how accurate you can do the kick-off if you hit a goblin doomdiver with the ball during it's flight.

Rule wise, I don't see any contradiction.
LRB 5 wrote:[...]Because his kick is so accurate, you may choose to halve the number of squares that the ball scatters on kick-off, rounding any fractions down
Although I love the blood bowl fluff, I tend to play the game by the rules. I'd allow it in our league.

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Post by DoubleSkulls »

My interpretation is that as written the kick skill still works.

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Post by eban »

The same question by stashman about kick skill.
So can you use the kick skill with this? Ball scatters 1d3 + 1d6 or 2d6?
I think that kick skill doesn´t work :roll:
Name: 2 ♥: BADYEAR GIT

Description: A goblin doom diver who was too cheap to pay for admission is hit by the kick-off while flying over the stadium.

Timing: Play at any kick-off after all players have been set up and the ball
placed, but before any scatter has been rolled.

Effect: The ball scatters 2d6, instead of 1d6, on this kick-off.
Kick (General)
The player is an expert at kicking the ball and can place the kick with great precision. In order to use this skill the player must be set up on the pitch when his team kicks off. The player may not be set up in either wide zone or on the line of scrimmage. Only if all these conditions are met is the player then allowed to take the kick-off. Because his kick is so accurate, you may choose to halve the number of squares that the ball scatters on kick-off, rounding any fractions down (i.e., 1 = 0, 2-3 = 1, 4-5 = 2, 6 = 3).

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Post by fen »

You want to read the kick skill closely there. It explains what to do.

"Because his kick is so accurate, you may choose to halve the number of squares that the ball scatters on kick-off, rounding any fractions down"

So it's either 2D6 or 2D6/2, kicking coaches choice (decided after the dice are rolled).

If you need to justify it with fluffy thoughts - the player with kick has a more controlled kicking arc, when he hits the goblin the ball doesn't scatter as far because it was a more controlled kick to start with.

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Post by GalakStarscraper »

fen wrote:You want to read the kick skill closely there. It explains what to do.

"Because his kick is so accurate, you may choose to halve the number of squares that the ball scatters on kick-off, rounding any fractions down"

So it's either 2D6 or 2D6/2, kicking coaches choice (decided after the dice are rolled).

If you need to justify it with fluffy thoughts - the player with kick has a more controlled kicking arc, when he hits the goblin the ball doesn't scatter as far because it was a more controlled kick to start with.
What Fen said.

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Post by Craigtw »

fen wrote:You want to read the kick skill closely there. It explains what to do.

"Because his kick is so accurate, you may choose to halve the number of squares that the ball scatters on kick-off, rounding any fractions down"

So it's either 2D6 or 2D6/2, kicking coaches choice (decided after the dice are rolled).

If you need to justify it with fluffy thoughts - the player with kick has a more controlled kicking arc, when he hits the goblin the ball doesn't scatter as far because it was a more controlled kick to start with.
Now the next logical question is: are you able to halve either one of the dice, or does it have to be both or none?

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Post by Grendel »

Well it says "half the distance rolled", so I would assume you half the result of the 2D6 added together if you chose to use the skill.

So that would be both or none.

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Post by GalakStarscraper »

Grendel wrote:Well it says "half the distance rolled", so I would assume you half the result of the 2D6 added together if you chose to use the skill.

So that would be both or none.
Correct

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Post by eban »

Thanks for the aclaration

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Post by fen »

I probably should have written it as (2D6)/2 but in game speak that actually means the same as 2D6/2.

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Post by jammydodger »

now you're just being pedantic.

new skill entry:
kick the forum pedant. when kicking this player half the number of necessary posts and unnecessary questions.

jammer / cws

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Post by Buggrit »

clockwork steve wrote:new skill entry:
kick the forum pedant. when kicking this player half the number of necessary posts and unnecessary questions.
ROFL

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