I offered to answer this privately several weeks back Milo. Oh well, I'll just post the summary here from the multiple discussion threads that have occurred on TBB along with what seems to currently be the favored fix:Milo wrote:I
Someone mentioned, earlier on this thread, how the new teams are all over-powered and broken. Could someone point me to a thread that has more information on what you guys think is wrong with them?
CHAOS PACT:
Too much strength and agility on the same team.
Proposed Fix: Drop the Beastman slot to 0-2, remove Dark Elf access from the team, and limit the team to only one Big Guy
OLD WORLD:
Too much strength and agility on the same team.
Proposed Fix: Drop the Dwarf slot to 0-2, remove High Elf access from the team, and limit the team to only one Big Guy
LUSTRIAN:
Now this one is probably balanced, but to keep it line with the other 2:
Proposed Fix: Drop the Skink slot to 0-2 and limit the team to only one Big Guy
KHEMRI:
Starting with Mighty Blow, the Mummies getting the new version of Piling On turns the team into a complete casualty machine. Enough to get attention already in several leagues.
Proposed Fix: Replace Mighty Blow with Foul Appearance on the Mummies. Drop the Blitz-Ra AG to 2 and AV up to 8. (Proposed also was dropping the Thro-Ra AG to 2, but this has mixed support when combined with the other changes).
NECROMANTIC:
7 players on the team without Regeneration is just a nightmare for this team. Its also not very inline with the fluff. Add to this that the Werewolf is just nightmarishly different than the Werewolf from either version 1 or 2 and the team is just wrong. The expensive players die too easily and the team fluff weight is miserable.
Proposed fix: Drop the Ghoul and the Wight to 0-2 positions.
Change the Flesh Golem to: 4/4/2/9 Regen/Stand Firm 110k
Change the Werewolf to 0-2 allowed and 7/4/2/8 Break Tackle, Frenzy 120k
VAMPIRE:
OFAB has never worked as a method of balancing the Vampire team. This newest version is just another iteration of a formula that doesn't work and has been playtested to death to prove it in multiple formats.
Proposed Fix:
Change OFAB to read as follows:
A player with this characteristic must occasionally feed on the blood of the living. At the start of any action (other than going from stunned to prone), roll a d6. On a 2+ the player may carry out the action as normal. On a '1', however, the player is overcome with a desire for blood and must make a Feeding Action. A player taking a Feeding Action may never hold the ball. If they start a feeding action while holding the ball, they immediately drop it. If they enter a square with the ball, they will automatically fail to pick it up.
Feeding Action: The player may move a number of squares equal to their MA. If the player ends his action standing adjacent to a Thrall from his own team, immediately roll for unmodified injury on that Thrall (the injury to the Thrall will never result in a turnover). If the player does not end his movement next to a Thrall from his own team, then he runs into the Reserves box trying to find pretty maiden groupie to quench his thirst. Place him in the reserves box, this is a turnover.
That's it in a nutshell. All the above changes were already approved by either Chet and/or JKL for testing in the MBBL (and I know that most of them are being also testing by Chet and/or JKL in either own leagues). By next review we should have some great feedback on how they work.
So far all the testing in the MBBL has shown great support for all the above changes. The only one currently not being tested above is limiting the ally teams to 1 Big Guy; however several folks like Pariah from this board are making a great case from playing the teams that the multiple Big Guy access for these teams is a problem (he's already retired one team as they only had 8 players left on the team and only 6 able to play for their 3rd game), and already such carnage is generating a buzz that the BG access could be limited to 1 for the Season 3 testing.
If you have any follow-up questions, I'd be happy to assist either here or via PM.
Galak