Spirit of the rules query: handicap/inducements

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

Moderator: TFF Mods

Post Reply
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Spirit of the rules query: handicap/inducements

Post by mattgslater »

Way back in the 3rd ed, Team Rating disparities resulted in cards and MVPs. There was one deck of cards that you'd take if you wanted to build, and one if you'd wanted to win, and one you just drew one from in the hopes of getting that REALLY COOL card. So if you were a big underdog, you could build faster by playing up (or at least you'd get compensated a bit for submitting to a beating), but you'd be in trouble for that one game.

Now, TV disparities are mostly handled in immediate form: you get an extra guy or a one-shot benefit. Sometimes this is like the old days (I'd rather have an old Dirty Trick than a new Wizard), but they're intended to make you competitive for this match. Moreover, there's a lot of basic hostility in the House Rules forum to houserule suggestions to allow coaches the opportunity to build using inducements. When I try to get to the root of it, the subject changes abruptly.

I'm trying to figure out what the basic concern was that motivated the BBRC or Jervis or whoever to reject the idea of using inducements to improve your team. It's done to a much greater degree in some other GW league games (I'm thinking Necromunda), and seems to work nicely.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
plasmoid
Legend
Legend
Posts: 5334
Joined: Sun May 05, 2002 8:55 am
Location: Copenhagen
Contact:

Re: Spirit of the rules query: handicap/inducements

Post by plasmoid »

I think the main intent of the new inducements system was to make every game close/exciting.
By creating (expensive) team growth handicaps, you could easily have people challenging big overdogs, and essentially throwing the game by sinking everything into team growth - heck, it would probably be the bright thing to do.

It wouldn't work.

On the other hand, being a newbie in an established league can be a looooong hard pounding.
You could just house rule that for each 30 points of TV you're down, you get +10K and an extra MVP.
But I'd keep it out of the inducement system.

Cheers
Martin

Reason: ''
Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
Or just visit http://www.plasmoids.dk instead
User avatar
Digger Goreman
Legend
Legend
Posts: 5000
Joined: Sun Jun 25, 2006 3:30 am
Location: Atlanta, GA., USA: Recruiting the Walking Dead for the Blood Bowl Zombie Nation
Contact:

Re: Spirit of the rules query: handicap/inducements

Post by Digger Goreman »

Seems like ages ago, but when I asked pointed questions about Inducement value(s) to an underdog, I was told said Inducements were only designed to make up 33% of the disparity between teams.... At least one significant personality on the site expressed disdain for anything better, along the lines of 'an overdog deserves the advantage, or why would I even bother with "team build"?'....

The Arkham Asylum Blood Bowl Ladder League attempts to mollify this, while staying heavily within the rules, by using a chess ladder (strength of schedule) system and permitting the lowest team in the ladder to issue the first challenge (successive challenges by the next lowest teams, etc.).... I'm pretty sure this is helpful (if not perfect) by allowing the lowest ranked teams to "pick their poison".... At the suggestion of two of our coaches, we included TV and SPP values to inform match-up choices.... Interestingly, it seems to actually encourage our fine coaches to pick, more or less, equivalent matches.... Teams are retired to the "Legacy League" (open play) if not challenged/challenging within two months.... Of course, a coach is welcome to play multiple teams....

Here's the current ladder:

Code: Select all

ARKHAM ASYLUM BLOOD BOWL LADDER LEAGUE							
							
							
Rank	Pts.	Team Name	Race	TV	SPP	Coach	Last Game
1	222	Dead Reckoning	Undead	159	162	DG	5/22/2010
2	189	Gravely Repulsed	Necromantic	163	171	DG	5/8/2010
3	163	More Better	Human	127	75	Brad	5/9/2010
4	150	Beasty Boys	Chaos	151	132	Ed	5/16/2010
5	134	Midgit Idgits	Ogre	137	113	Rob	5/15/2010
6	127	Snow's Crew	Dwarves	147	123	Ed	5/22/2010
7	118	Bad Moon Bears	Goblin	116	57	Rob	5/22/2010
8	117	Blaggerds	Chaos	153	157	Ed	5/22/2010
9	116	Green Cheese	Dark Elf	120	54	Dennis	5/16/2010
10	108	The Bottom Line	Orc	136	191	Brad	5/15/2010
11	101	S2B	Vampire	117	47	DG	5/9/2010
12	101	French Greens	Slann	101	28	Dennis	5/16/2010
13	96	Grave Reservations	Necromantic	127	85	DG	5/16/2010
14	88	The Horde	Orc	163	134	Brad	5/12/2010
15	59	The Nice Guys	Halfling	110	37	Rob	5/22/2010
16	53	Wild W's	Amazon	143	147	Dennis	5/22/2010
Seems to be working, so far....

Reason: ''
LRB6/Icepelt Edition: Ah!, when Blood Bowl made sense....
"1 in 36, my Nuffled arse!"
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Spirit of the rules query: handicap/inducements

Post by Smeborg »

Matt - cards are still in the game as an option, if that's what turns you on. And you can ban any inducements that you do not like as a league-specific option (for example, the Wizard).

In 3rd edition, teams could be helped in their build by cards in 4 ways IIRC: Magic Helmets, Healing Potions (or similar), extra MVP award(s), and cards which helped you to do something which might skill up a specific player. Extra MVP awards would also come automatically to the underdog, given enough disparity in TR. I suggest the latter was far more effective in accelerating the development of the team.

I have seen 3rd Ed. teams on the net in which practically every player had a Magic Helmet (+1AV for free). I'm not at all sure that was the designer's intention.

I quite liked the way late entrants to a league in 3rd Ed. could skill up more quickly (mainly through the automatic extra MVP awards). This allowed new teams to catch up skill-wise. However, it seemed to create a development advantage for the cheaper teams.

I quite like the current handicap system (inducements based on TV difference) in practice. Although relatively complicated, it allows the underdog to tailor inducements not only to his opponent's team, but to his own playing style and temperament. That is important, and not random like cards. Cards can be a lot of fun, but they are rather "shit or bust", and not everybody likes them.

But to answer your original question, I think the current inducement system was a result of a "fresh start" approach to handicapping, initiated by JJ, and did not start from the handicap system that existed in 3rd Ed. It's not surprising that elements of the 3rd Ed. handicapping (whether good or bad, liked or disliked) have disappeared as a result.

Reason: ''
Smeborg the Fleshless
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Re: Spirit of the rules query: handicap/inducements

Post by GalakStarscraper »

mattgslater wrote:I'm trying to figure out what the basic concern was that motivated the BBRC or Jervis or whoever to reject the idea of using inducements to improve your team. It's done to a much greater degree in some other GW league games (I'm thinking Necromunda), and seems to work nicely.
The answer Matt is actually pretty simple.

Growing your team is one of the most fun parts of Blood Bowl. If inducements allow you to build your team you rush the childhood of a team unnecessarily removing a lot of the fun of growing the team. The revamp of the rules was about trying to make each game fun and the experience of coaching a team more fun. Many surveys to players revealed that the building of a team through some of those low TV levels was a great experience. So the new rules attempt to make sure of two things:

1) That each game is fun. That's why the underdog is designed to have a 1 in 3 shot at winning the game with inducements (that was the target goal at least).

2) That the building of the team is not a rush process that skips some of the most fun parts of the game. Thus no inducements that have lasting effects on your team (outside of things like an apothecary saving a player to play another day).

Tom/Galak

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
Image
User avatar
mattgslater
King of Comedy
Posts: 7758
Joined: Thu Dec 15, 2005 5:18 pm
Location: Far to the west, across the great desert, in the fabled Land of Comedy

Re: Spirit of the rules query: handicap/inducements

Post by mattgslater »

Ah-ha. That makes a lot of sense to me.

Reason: ''
What is Nuffle's view? Through a window, two-by-three. He peers through snake eyes.
What is Nuffle's lawn? Inches, squares, and tackle zones: Reddened blades of grass.
What is Nuffle's tree? Risk its trunk, space the branches. Touchdowns are its fruit.
someone2040
Experienced
Experienced
Posts: 126
Joined: Sun Oct 19, 2008 1:03 am

Re: Spirit of the rules query: handicap/inducements

Post by someone2040 »

To be honest, I would rather there was an inducement-like system in Mordheim (Although, it wouldn't really fit the fluff or background) rather than the underdog bonus.

I think it's much nicer to feel you have a fighting chance, rather than the potential abusement in mordheim of "Oh, I take 3 casualties, choose to voluntarily rout, and then get +4 to my experience bonus for every guy who survived". Note that people generally get kicked in the face if they voluntarily rout early though. BUT, it can still lead to warbands leap frogging their way from bottom to the top (As in Mordheim, you get experience as long as you don't actually kick the bucket).

So definately think the inducements system is the right approach :). Much more interesting to have your own team evolve rather then suddenly go from amateur to brilliant.

Reason: ''
--SoMeoNe2040--
User avatar
daloonieshaman
Legend
Legend
Posts: 2103
Joined: Tue Jun 07, 2005 11:58 pm
Location: Pasadena California
Contact:

Re: Spirit of the rules query: handicap/inducements

Post by daloonieshaman »

ahh,
the inducement is in the eye of the beholder
I got bashed BBADDDD
so for 2 games and a third coming up I got/get inducements
granted I lost 3-0 in my last game but I only had 4 players. The inducements allowed me to try out stars, mercs and such even fun high priced cards
My next game I am coming in with 7 players and I should beat my opponent 3-2 thanks to the inducements improving my odds

Reason: ''
Image
2014 Chaos Cup Stunty Cup
Duke Jan
Legend
Legend
Posts: 2741
Joined: Sun Feb 22, 2004 5:58 pm
Location: Watching the great unclean armpits of a Beast Of Nurgle
Contact:

Re: Spirit of the rules query: handicap/inducements

Post by Duke Jan »

I don't believe the current system does not result in long term effects. Just take into consideration what a chainsaw backed by two bribes on a dwarf team can do to any opponent.

Reason: ''
Image

Nuffle Sucks!
User avatar
GalakStarscraper
Godfather of Blood Bowl
Posts: 15882
Joined: Tue Jun 26, 2001 12:00 am
Location: Indiana, USA
Contact:

Re: Spirit of the rules query: handicap/inducements

Post by GalakStarscraper »

Duke Jan wrote:I don't believe the current system does not result in long term effects. Just take into consideration what a chainsaw backed by two bribes on a dwarf team can do to any opponent.
Oh ... but we wanted that effect. We got rid of aging and introduced more on-field effects that would "help" you manage your TV.

Galak

Reason: ''
Impact! - Fantasy Football miniatures and supplies designed by gamers for gamers
Image
User avatar
alternat
Veteran
Veteran
Posts: 225
Joined: Mon Dec 17, 2007 7:28 pm
Location: Tilea... er... Skavenblight!

Re: Spirit of the rules query: handicap/inducements

Post by alternat »

GalakStarscraper wrote:
Duke Jan wrote:I don't believe the current system does not result in long term effects. Just take into consideration what a chainsaw backed by two bribes on a dwarf team can do to any opponent.
Oh ... but we wanted that effect. We got rid of aging and introduced more on-field effects that would "help" you manage your TV.

Galak
or your opponent's...

Reason: ''
slup
Star Player
Star Player
Posts: 682
Joined: Tue Feb 11, 2003 3:43 pm
Location: Copenhagen, Denmark
Contact:

Re: Spirit of the rules query: handicap/inducements

Post by slup »

I just love managing my opponents TV

Reason: ''
Licensed Rules Lawyer
Smeborg
Legend
Legend
Posts: 3544
Joined: Wed Jun 12, 2002 2:02 am
Location: Christchurch, New Zealand

Re: Spirit of the rules query: handicap/inducements

Post by Smeborg »

Yes, yes, in our league we call it "helping your opponent with his TV".

And I applaud the BBRC's decision to replace off-field blood (ageing) with the proper, red, on-field stuff. Much better.

Reason: ''
Smeborg the Fleshless
Post Reply