Thanks, Digger. I tried to limit the discussion to simple maths and observed data (such as Alamar's 40 games with his Khemri team, or my own experience with Nurgle over several seasons).
In the example you give, a Black Orc (with Apothecary) is some 2.37 times better protected than a Tomb Guardian (at least that was one of the points I was trying to make). A Niggle on a Tomb Guardian compounds the effect of Decay, while a Black Orc with Niggle does not have to worry about the compounding effect of Decay. If a player with Decay+Niggle is prone, he makes a rather fine foul target, even if you don't have D-Player.
I do not want to overstate the case, but I play in a league which has a very good balance of races. Claw is not uncommon. In the current ruleset, 4 teams have access to Claw on a normal skill roll, 2 more have access to it on a doubles roll, and 2 other teams start with Claw on the roster. That is 1 in 3 teams that start with, or have some form of access to Claw on their rostered players, often combined with M-Blow.
There are many situations where AV is much easier to break than on a roll of 10+ or 9+ (knockdowns involving Claw, and Fouls). You cannot say that AV9 is hard to break - it depends how you are trying to break it.
A further consideration for Decay is that it only occurs only on slow bash teams. As all the players on such teams need to get into contact with opposing players for the team to work harmoniously, I suggest that Decay is somewhat more of a nega-trait on such teams than it may appear at first glance. For example: you have a Rotter or TG with a Niggle or -1AV or -1MA (because of Decay). You must still use that player to mark opponents (because that's how the team plays). If you do otherwise, you are compromising the natural playing style of the team (hence the urge to replace Decay players who have -1AV, -1MA or a Niggling Injury: I suspect the urge is well founded).
All the best.
All the best.
Regneration and decay
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Re: Regneration and decay
Oddly enough even though I run Khemri I kind of like Decay on the team as it means that while you have 4 STR 5 AV9 bruisers on the filed [broken] you still have to play carefully because if you let a TG get isolated he WILL be knocked down and the odds are decent enough that he'll be fouled or the target of Big-Guy-Hunters with some combination of Claw, MB, PO, Dauntless, Dirty Player, etc.Greyhound wrote:We'll have to agree that Decay is at best (digger's argument) a dent, and at most a real problems for the guardians.
It is a skill most coach playing Khmeri (yeah you three in the corner) would rather not have on the roster considering how difficult it can be already to manage the low AG.
I think Khmeri is one of these teams which has potential later in the game and little at the start.
Once you get your team skilled up and reasonably beefed up it is holding together better. The idea to introduce decay slows down (the amount is the source of the argument I believe) this progression and keep the exceptional players of the team in check.
Now to agree on how much of a problem it is, all we currently have is Alamar's small sample. Any other source is welcome, but I think we can already agree that decay will in the long run bring earlier retirement.
I find that initially Khemri hold thier own fairly well because most rookie teams don't have enough skills to easily enough deal with 4 ST 5 AV9 players. Later on when you're facing non-rookie teams Khemri starts falling off again as they have a hard time keeping up in the skills-race. Therefore depending on your league format you could see wildly different performance from Khemri.
Note: I suspect the various online leagues probably have data that may be mined to either prove or disprove my contention. The key is finding the data and sifting through it to find out what the real story is.
Edit: A Black Orc [with access to G] is usually much better protected than a TG by nature of the position. While both are "higher than normal str" and AV9 the Black Orc has a wider variety of skills available to protect himself [Easy access to Block]. Also they tend not to attract the level of attention that a TG attracts. Once you compound the other protections that other posters outlined with skills and add in the psychological components that's why you'll see TGs with lower lifespans.
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Re: Regneration and decay
IMO, khemri don't start out good, they develop unusually slowly, and when they're developed, they are by no means a great team.
In that context, I can't believe that anyone would seriously call them broken.
Why TGs have "randomly gimp team" skill is a mystery to me. They're hardly particularly powerful as it is.
Cheers
Martin
In that context, I can't believe that anyone would seriously call them broken.
Why TGs have "randomly gimp team" skill is a mystery to me. They're hardly particularly powerful as it is.
Cheers
Martin
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Narrow Tier BB? http://www.plasmoids.dk/bbowl/NTBB.htm
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Or just visit http://www.plasmoids.dk instead