KO roll clarifier

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daloonieshaman
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Re: KO roll clarifier

Post by daloonieshaman »

Ullis wrote:No need to roll any dice (god, I hate that idea as a way to solve a disagreement over rules). On page 15 under Restarting the match:
CRP wrote:...Before the kick-off, however, each coach should roll one d6 for each KO'd player on his team. On a roll of 4, 5 or 6 the player is fit enough to return to play, but on any other result they must stay in the KO'd box in the Dugout.

Both coaches may then set up any fit players...
Thank you it is exactly what I was looking for

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