Probably answered a hundred times

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Joaquim

Post by Joaquim »

Robotorz wrote:
or dont scatter at all if player is hurt or KO


Actually I think you scatter before the Av/Inj roll, something like this:

1. Player falls

2. blocker decides if follow up

3. scatter ball

4 Av/Inj rolls


But I don't remember where did I read this....

Joaquim

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Post by Skummy »

I'm pretty sure you have 3 and 4 backwards.

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Pitch Dark
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Post by Pitch Dark »

Cant beleive this thread is still alive :) Yes, you should roll av/inj first, and then scatter, because there is supposed to be chance for the ball to end up att the square where the blocked player got hurt or knocked out.

Ill keep on asking questions then :)

If the coach of an undead team gets banned due to fumble of argue the call, can the team still regenerate? I say they should, since its a trait, but my league fellas think they shouldnt, since the "Necromancer" is now gone. How rule thee?

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Post by narkotic »

No, the link btw. undead regenration and the Necromancer being present has been abandoned since 3rd ed. Nowhere in the LRB you'll find a reference to this. But if your Head coach/necromancer is ejected you may not revive a dead opponent. The Necromancer is used as a free specialist wizard and his power is to cast "raise dead" once per game. That's all.

If your friends take the fluffwise description of the Necromancer for true ("An undead team cannot exist without a Necromancer") then they must force you to disband your whole team after the removal of the Necromancer. :wink:

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Dave
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Post by Dave »

that would be a fun rule. Where is the 'Sorry Sir' Special card when you need it :lol:

Still the ball ending up in that particular square seems funny to me. No one where it falls so scatter as per bouncing ball would be my way of thinking..

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Post by Pitch Dark »

yes, but it could bounce back to the original square if someone failed to catch etz.

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