Pro ?????
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By the way there's also an explanation when you consider the question from a fluff point of view using some common sense. The Pro skill symbolises that the player has a professional attitude. This means he's got more skill at playing the game. Thick Skull and Regeneration are racial characteristics, your skull doesn't thicken, in a literal sense, by adopting a professional attitude. The only way your attitude avoids injury is by being better at not falling.
Of course this is not the rules approach, but game mechanical unclarities in the rules can usually be answered by using this kind of reasoning. My previous approach addresses it from the hardcore rules side and reaches the same conclusion.
@Plasmoid, I just read your post and all your points have got nothing to do with it. There's absolutely no way you can re-roll an injury roll, so not with Pro either. Thick skull is an injury roll and therefore cannot be re-rolled. Simple as that.
Of course this is not the rules approach, but game mechanical unclarities in the rules can usually be answered by using this kind of reasoning. My previous approach addresses it from the hardcore rules side and reaches the same conclusion.
@Plasmoid, I just read your post and all your points have got nothing to do with it. There's absolutely no way you can re-roll an injury roll, so not with Pro either. Thick skull is an injury roll and therefore cannot be re-rolled. Simple as that.
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Hi Duke Jan,
last time I checked, the injury roll is the 2d6 roll that makes an opponent stunned, KO'd or casualty.
The thick skull roll is not that roll.
I would at the very least assume that something called an injury roll would be something that you do to an opponent. Not to yourself.
They may be related, but they're not the same thing. IMO, it's like saying that rolling for Dauntless is a block roll.
Cheers
Martin
last time I checked, the injury roll is the 2d6 roll that makes an opponent stunned, KO'd or casualty.
The thick skull roll is not that roll.
I would at the very least assume that something called an injury roll would be something that you do to an opponent. Not to yourself.
They may be related, but they're not the same thing. IMO, it's like saying that rolling for Dauntless is a block roll.
Cheers
Martin
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I do and that's what i mean.plasmoid wrote:Hi Ian,
I'm sure that Slup agrees with you.
He's just saying that the paragraph quoted by GorTex is one of the passages that does not refer to a 'cardinal' action.
Cheers
Martin
I agree with anyone who says that you can reroll thick skull (if an appropriate reroll is available) and you cannot reroll regenerate.
I just disagree with the arguments, and i comment them because i think that they represent a misinterpretation of the rules and so could posibly lead to future misunderstandings.
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So in your view you're allowed to re-roll Sigurd's roll and the SI table you injured with a pro player too?plasmoid wrote:Hi Duke Jan,
last time I checked, the injury roll is the 2d6 roll that makes an opponent stunned, KO'd or casualty.
The thick skull roll is not that roll.
I would at the very least assume that something called an injury roll would be something that you do to an opponent. Not to yourself.
They may be related, but they're not the same thing. IMO, it's like saying that rolling for Dauntless is a block roll.
Cheers
Martin
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Opponent makes these rolls. You can't rr a roll you don't make.Duke Jan wrote:So in your view you're allowed to re-roll Sigurd's roll and the SI table you injured with a pro player too?
thick skull is your roll.
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it's in the rules that you cannot reroll injury rolls, so you don't need to house-rule it.slup wrote:I would say yes but i don't think that it is the intend of the BBRC and i would houserule it in any league i play that you cannot reroll sigurd and the SI roll.
I think it didn't occur to anybody that someone would be so cruel and reroll those.
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But the player scoring the CAS could have pro. So he is allowed to re-roll it?gken1 wrote:Opponent makes these rolls. You can't rr a roll you don't make.Duke Jan wrote:So in your view you're allowed to re-roll Sigurd's roll and the SI table you injured with a pro player too?
thick skull is your roll.
My point is that the only difference between thick skull and sigurd's roll is who rolled them, but they both should be treated as injury rolls because in effect they are part of the injury rolls. And, as you said, you can't re-roll injury rolls.
Re-rolling sigurd's rolls doesn't have to be an act of cruelty, it can be an act of mercy too. For you it doesn't really matter whether your opponent's player is BH or dead (unless you're an undead etc. coach) so why not spend a (pro) re-roll out of mercy and for financial gain?slup wrote:I would say yes but i don't think that it is the intend of the BBRC and i would houserule it in any league i play that you cannot reroll sigurd and the SI roll.
I think it didn't occur to anybody that someone would be so cruel and reroll those.
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no. Thick Skull is a physical mutation/skill. It is not an injury roll. It is a skill roll. If the skill fails, pro/rr may be used. But team RR's may only be used on your turn so that eliminates Team RR use for thick skull on most occasions. Pro would only work 25% of the time for Thick Skull use anyway. a player with thick skull stays on the pitch 50% of the time, pro/thickskull 5/8.Duke Jan wrote:But the player scoring the CAS could have pro. So he is allowed to re-roll it?
My point is that the only difference between thick skull and sigurd's roll is who rolled them, but they both should be treated as injury rolls because in effect they are part of the injury rolls. And, as you said, you can't re-roll injury rolls.
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I think you're right on that Duke, but I think it's easier to live with the 1/8 increase pro gives them than to make a minor rule change for this one occasion.
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