Moving Players

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slup
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Post by slup »

Comparing to a similar game: Chess

Official tournament rules, obeyed strict in tournaments:

If you touch a piece in the intention of moving it you have to move that peace.
If you let go of a piece after having moved it you are not allowed to take back your move.
2 hours for the first 40 moves, if you run out of time you have lost.
If you forget to push the clock (so that the opponents clock begins and your own stops) then the opponent is allowed to think in your time and noone reminds you of it.
You have to use the same hand to move a piece and push the clock.

I think IP's and 4 minute turns are letting go easy.

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falconeyed
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Post by falconeyed »

mlindsay2706 wrote:belive me though, you wont complain if you can change your path it a tourney, and is saves you from having to dodge or something.
Yeah, but two things ...

1 - I've been dealing with my league's rule interpretation for so long that I've become pretty good at not missing TZs.

2 - No one forced me to miss a TZ. It's no one's fault but my own. Perhaps when I fail the dodge and cause a TO, I'll be more careful next time.

Interesting debate though. I'm surprised how many seem to have cast aside IP and the 4 minute rule. To be quite honest, I doubt I would play BB at all but for the 4 minute rule, especially in league matches with two developed teams.

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Post by Gorbad »

falconeyed wrote:[I doubt I would play BB at all but for the 4 minute rule, especially in league matches with two developed teams.
This comment puzzles me... I think you imply that without the 4 minute rule matches would take a long time, but it has been my experience that not using strict rules regarding movement and/or IP gets games finished in 1 1/2 to 2 hours anyway.

There are always a few slow players out there, but I try to either remind them to hurry it up a bit or, if I have the time anyway (during regular league nights) I don't mind.

To me, the fact that I _might_ have a slow game every once in a while doesn't outweigh reducing the fun of those few slowish players by being too strict about it.

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Post by voyagers_uk »

Plus I find that the more developed both teams are the faster things happen. (either good or bad results)

especially towards the end of the match when most of my opposition are face down in the dust, those are 30 second turns.

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Post by DoubleSkulls »

voyagers_uk wrote:Plus I find that the more developed both teams are the faster things happen. (either good or bad results)
I find the opposite is true. Low TR/skill teams have quick games since they turn over more often and there are less skill interactions to worry about.

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Post by Mootaz »

ianwilliams wrote:
voyagers_uk wrote:Plus I find that the more developed both teams are the faster things happen. (either good or bad results)
I find the opposite is true. Low TR/skill teams have quick games since they turn over more often and there are less skill interactions to worry about.
I have to agree with Ian here. We recently had a game between experiences humans and experienced wood elfs. The skills weren't the problem, but the massive amount of stat differences on the elfs due to previous injuries and stat increases. And with almost every player having block, turnovers are greatly reduced. Experienced teams have more rerolls, this also reduces turnovers. Every time I play high TR league matches, I know why I love TR 100 or TR110 tourneys.

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Post by matkov »

I aggree with ian. Especially when I have about 3-4 gouard players my opponents used to think more than 5 minutes how to get to ball carrier or make blocks in their favour. That's why I like to play with timer (4 minutes is not necesarry but 5 is enough to move all players if you know what you want to do I think)

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Post by magokiron »

Here we are strict with IP, but no with movement.
You can retrace a route to avoid TZ, or even change player, and I dont think that hurts the game.
Usually is far more important to have a nice gaming experience than winning at any cost, and is far more rewarding if you win by sheer luck or excellent tacticks that if you force your opponent to make that dodge roll wich wasnt really necesary.
We arent very strict with clock either, and as we also play BB7 a lot, after just 2 or 3 turns there are only 4 players standing, so turns are 30 secs. :wink:

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