Moving Players
Moderator: TFF Mods
-
- Star Player
- Posts: 682
- Joined: Tue Feb 11, 2003 3:43 pm
- Location: Copenhagen, Denmark
- Contact:
Comparing to a similar game: Chess
Official tournament rules, obeyed strict in tournaments:
If you touch a piece in the intention of moving it you have to move that peace.
If you let go of a piece after having moved it you are not allowed to take back your move.
2 hours for the first 40 moves, if you run out of time you have lost.
If you forget to push the clock (so that the opponents clock begins and your own stops) then the opponent is allowed to think in your time and noone reminds you of it.
You have to use the same hand to move a piece and push the clock.
I think IP's and 4 minute turns are letting go easy.
Official tournament rules, obeyed strict in tournaments:
If you touch a piece in the intention of moving it you have to move that peace.
If you let go of a piece after having moved it you are not allowed to take back your move.
2 hours for the first 40 moves, if you run out of time you have lost.
If you forget to push the clock (so that the opponents clock begins and your own stops) then the opponent is allowed to think in your time and noone reminds you of it.
You have to use the same hand to move a piece and push the clock.
I think IP's and 4 minute turns are letting go easy.
Reason: ''
Licensed Rules Lawyer
- falconeyed
- Star Player
- Posts: 698
- Joined: Mon Mar 01, 2004 4:06 pm
- Location: Danville, CA
Yeah, but two things ...mlindsay2706 wrote:belive me though, you wont complain if you can change your path it a tourney, and is saves you from having to dodge or something.
1 - I've been dealing with my league's rule interpretation for so long that I've become pretty good at not missing TZs.
2 - No one forced me to miss a TZ. It's no one's fault but my own. Perhaps when I fail the dodge and cause a TO, I'll be more careful next time.
Interesting debate though. I'm surprised how many seem to have cast aside IP and the 4 minute rule. To be quite honest, I doubt I would play BB at all but for the 4 minute rule, especially in league matches with two developed teams.
Reason: ''
No one should be honored for doing what is expected.
- Gorbad
- Disco Purist
- Posts: 1535
- Joined: Mon Mar 03, 2003 2:42 am
- Location: Amsterdam
- Contact:
This comment puzzles me... I think you imply that without the 4 minute rule matches would take a long time, but it has been my experience that not using strict rules regarding movement and/or IP gets games finished in 1 1/2 to 2 hours anyway.falconeyed wrote:[I doubt I would play BB at all but for the 4 minute rule, especially in league matches with two developed teams.
There are always a few slow players out there, but I try to either remind them to hurry it up a bit or, if I have the time anyway (during regular league nights) I don't mind.
To me, the fact that I _might_ have a slow game every once in a while doesn't outweigh reducing the fun of those few slowish players by being too strict about it.
Reason: ''
-
- Da Cynic
- Posts: 7462
- Joined: Thu Jan 01, 1970 12:00 am
- Location: Nice Red Uniforms and Fanatical devotion to the Pope!
- DoubleSkulls
- Da Admin
- Posts: 8219
- Joined: Wed May 08, 2002 12:55 pm
- Location: Back in the UK
- Contact:
I find the opposite is true. Low TR/skill teams have quick games since they turn over more often and there are less skill interactions to worry about.voyagers_uk wrote:Plus I find that the more developed both teams are the faster things happen. (either good or bad results)
Reason: ''
Ian 'Double Skulls' Williams
-
- Super Star
- Posts: 938
- Joined: Wed Dec 01, 2004 7:04 am
- Location: Stuttgart, Germany
I have to agree with Ian here. We recently had a game between experiences humans and experienced wood elfs. The skills weren't the problem, but the massive amount of stat differences on the elfs due to previous injuries and stat increases. And with almost every player having block, turnovers are greatly reduced. Experienced teams have more rerolls, this also reduces turnovers. Every time I play high TR league matches, I know why I love TR 100 or TR110 tourneys.ianwilliams wrote:I find the opposite is true. Low TR/skill teams have quick games since they turn over more often and there are less skill interactions to worry about.voyagers_uk wrote:Plus I find that the more developed both teams are the faster things happen. (either good or bad results)
Reason: ''
-
- Experienced
- Posts: 83
- Joined: Fri Dec 17, 2004 8:16 am
I aggree with ian. Especially when I have about 3-4 gouard players my opponents used to think more than 5 minutes how to get to ball carrier or make blocks in their favour. That's why I like to play with timer (4 minutes is not necesarry but 5 is enough to move all players if you know what you want to do I think)
Reason: ''
-
- Rookie
- Posts: 50
- Joined: Tue Mar 28, 2006 6:57 am
- Location: Mexico City, Mexico
Here we are strict with IP, but no with movement.
You can retrace a route to avoid TZ, or even change player, and I dont think that hurts the game.
Usually is far more important to have a nice gaming experience than winning at any cost, and is far more rewarding if you win by sheer luck or excellent tacticks that if you force your opponent to make that dodge roll wich wasnt really necesary.
We arent very strict with clock either, and as we also play BB7 a lot, after just 2 or 3 turns there are only 4 players standing, so turns are 30 secs.
You can retrace a route to avoid TZ, or even change player, and I dont think that hurts the game.
Usually is far more important to have a nice gaming experience than winning at any cost, and is far more rewarding if you win by sheer luck or excellent tacticks that if you force your opponent to make that dodge roll wich wasnt really necesary.
We arent very strict with clock either, and as we also play BB7 a lot, after just 2 or 3 turns there are only 4 players standing, so turns are 30 secs.

Reason: ''
Blood for the Blood Bowl God