Deathwing wrote:
I'd still be tempted to take it almost every time I rolled a double on a Welf team.
Yeah but every time you do that's one less guy with Guard (which they also desperately need), or dauntless, or mighty blow. There are only so many doubles rolls to go around.
Deathwing wrote:I always felt that a Welf team (once developed) was probably the strongest thing you could field in 3e, esp. with a good coach. Multi-leaping Strip Ball WDs were one reason, plenty of DT was another. One isn't a real problem, a few on a team are.
Yes, a developed WE team is very nasty, but it's also hard to get, due to expense and fragility. But we're talking about 1 skill, not the whole team.
Deathwing wrote:Now think outside the elf mindset.
How about Norse Catchers flanked by a Guarding Blitzer or 2? All of a sudden you're looking at a problem with just one double. ST3 Block 3e DT? Yes please, and Pro next. Same can be said for Amazons to a lesser extent.
I'm not scared of St2 people with it, which most non-elves with AG skill access are. When you talk about guard guys too, then you're talking about 2 players working together and that's always nasty, and guard is the skill that makes that possible, not DT.
Deathwing wrote:
There's also the point that the moment you make it an AG trait, you're taking a double option away from the majority of players.
That is kinda the point of a trait yes.
Deathwing wrote:Played against Orcs last night with Delfs, and a DT tackle BOB caused me no end of problems. Lots of tactical thinking and lots of fun.
OK now think about it the other way around. How much trouble would a dark elf with DT (the one that "should" have it) have bothered the BOB? If you're answer is "none at all", then you're pretty much right. Now you see the problem. The new DT is worthless in the hands of the people who should have it because most people would be just as happy to smash them as try to dodge away. You've taken away the elf teams main weapon against smashing teams and turned it into an anti-elf (or skaven, or anybody else that dodges really) skill.
Deathwing wrote:
Really don't see an awful lot wrong with it the way it stands (declaring before or after the dodge roll is a different issue), but I can see an awful lot wrong with 3e DT. I still think it's broken, and denying Mummies etc access to it lessens the abuse but doesn't fix it.
The only time I ever heard complaints about it was the mummies as you mention, and when an elf team had 10 guys with it. The rest of the time it was annoying (as skills should be) but not broken.
Deathwing wrote:
I guess we'll have to agree to differ on it, but it was one of my most hated skills in 3e. I hated playing against it and I abused it when I had it. You might miss it, I rejoiced to see the back of it! C'est la vie!

Yep, you're right, I hate the new version of the skill. I tried it on a few guys to give it a "fair chance", but now I will never take it on an elf again. The only time I'd take it is like you were saying with black orcs on a doubles roll or something of the sort, so you could put them on the wings and keep people from dodging right past you. But as an elf coach there are much better uses of skills than DT for any player type I can think of...ooh I thought of one. A guy with block, passblock, shadow, and tackle would do well to take diving tackle as their 5th skill. Yay.
