Double blitz

Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.

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GalakStarscraper
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Post by GalakStarscraper »

PH ...

like the Jam suggestion ... if I can figure out how to code it ... I probably move to that for season 4 ... thanks.

Galak

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Zombie
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Post by Zombie »

I think it'd be too weak, even without the second part added.

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Pink Horror
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Post by Pink Horror »

As an agility skill, my version of Jam could be a good change-of-pace skill for runners and throwers, who would effectively have an extra square of separation for free half the time against most players. Forcing extra GFIs or 4+ rolls could be useful once Block, Dodge, and Sure Hands are taken. Maybe you could change the wording slightly to add more power. Jam would make the tackle zones cost an extra movement to enter, instead of saying 2 movement. This lets the skill stack. Once you have a group with Jam protecting each other, some squares which could formerly be entered for a square of movement could cost 3 or 4 squares. If someone made good use of a stacking Jam skill that works automatically, we might get more cries of overpower instead of underpower.



Pink Horror

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GalakStarscraper
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Post by GalakStarscraper »

hmmmmm .... very very interesting.... as a skill the +1 MA for adjacent squares .... I like it PH ... and I even have a pretty good idea how to program that .... it might show up next season of the MBBL2. Jam just doesn't work for me at all anymore as it is currently worded.

Galak

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