This is the major part of Inducements I'm still not happy with. The additional stars will help in bringing things back up towards a balance for those teams who have less than 6. It doesn't help those teams who already have cruddy stars who duplicate abilities of other stars, or are just redundant for the team.GorTex wrote:stars seem to be either very good, or horrible
To list a few of the more rubbish stars. Grashnak, Headsplitter, Hakflem (who's better, but still not that great) and Bomber...
Then there are the stars that aren't very good but you have no choice in the matter - Ripper is a prime example, he's very bleah for Goblins (improving him is out of the question because he's on the Orc, Chaos and Nurgle rosters - where he can be comboed with Varag or Borak). But the Goblin team is screwed thanks in part to his increased price and also by having 4 Secret Weapon stars AND Morg eating up the rest of the Star Player slots. It's a mess to play, but if Morg, Ripper (or a SW) could be replaced with Brick and Grotty then things would be fine there.
Then there are the stars that are just plain great for their cost - Borak, Skitter, Jordell, Varag, Hemlock, Nobbla, Scrappa, Moranion, Eldril, Hthark, Icepelt (ever played against two MB snow trolls?


To stay remotely on topic, I always thought the apoth not working on crowd pushes was cheap and pretty pointless anyway. With the nerfing of the apoth I think it's a reasonable switch as regen works on crowd pushes. Anything which takes ammunition away from the "regen is too good" whiney babies is fine by me.