In the league we've got going on, we have a rule that if you roll 12, you can get rid of a nega-trait.
But really, consider Treemen and Deathrollers. getting 3 dice vs Dorf teams is tricky at best because there's really only one method to advance Dorf teams - Guard, Guard, and more Guard. Some Dauntless... The difference from ST5 to ST6 is gigantic. Just as MA9 is to MA10. MA9 is just really fast. MA10 is suddenly a 1-turner with the help of Sprint. Think about it before you make a choice, but there's no better reason besides getting rid of a nega-trait to pass up Strength on the Minotaur.

The only thing that would be even remotely acceptable in comparison would be Block if he doesn't already have it. Even then, mobile (MA5 is plenty fast enough) and reliable (Wild Animal means no lost Tackle Zones, and 3 dice Frenzy is absolutely deadly.) ST6 is far more important for any number of reasons. Slap on Claw and you've got yourself a true monster that coaches will be afraid of! Pro or Tackle.. meh. Honestly - meh in comparison.
They're arguably the best Big Guys in the entire game (my personal favorite, at least), same with the Rat Ogre and even the Krox. ST6 Horns takes care of a Deathroller straight-up on the Blitz and 2 dice vs Treemen on his own. If it can take care of that, it can take care of anything. Until you've coached a ST6 Big Guy who doesn't have Take Root or is a Star Player, you don't know what you're missing out on.
- Cirrus