alternat wrote:once is business
twice is good luck
thrice is awful defence. you were just unprepared to the tactic and let you opponent do what he wishes.
at least there should have been a tackle zone or two on the troll to improve the chance of a fumble, and maybe you scored too quickly (your opponents were gobbos, I suppose: orcs have much better weapons to score) to give him the chance of another drive.
Awful defence my arse. That's like saying I'm a bad poker player after I go all-in before the flop with pocket aces three times in a row and get beat by 7-3, 8-4, and 7-2! (I actually did get called and beat by 7-3 suited the last time I pushed all-in with aces before the flop. The flop was 7-3-3, turn was another 7 and the river the final 3. Neither off us were short stacked either!)
The game broke down like this. I kicked to him, he didn't try the TTM right away and I used my blitz on the chainsaw cause you kinda have to. So his second turn, hand-off, throw, land, 1 GFI touchdown. Odds of success 11% without a rr and 12% up to 16% with rr depending on where you have to use it. Kick-off, I score, him to receive again.
I have the kick skill and go deep left but the scatter and the high kick result and a catch mean 2GFI, hand-off, throw, land, 1 GFI touchdown. Odds of success 7% without a rr and 7% up to 10% with rr. Kick-off, I score in last turn of half, I receive start second half, score, kick to him.
Again bad scatter but this time its pick up, 2GFI, hand-off, throw, land, 1 GFI touchdown. Odds of success 4% without a rr and 5% up to 7% with rr.
You put all those probabilities together and you get a range of success for that sequence of events between 0.03% and 0.11%. And that doesn't even include the probabilities on the scatter on kick off or any other actions he took in the turn that risked a turnover.
As for defence, I doubt many coaches would have passed up a blitz on a chainsaw and hit a gobbo who had a 16% max chance of scoring. The second time I had two diving tackle skinks deep and the third time I had 4 diving tackle skinks back but to no avail. And as for putting a troll in tackle zones, baring a blitz or perfect defence kick-off result I can't put a tackle zone on the troll unless my opponent places him in one, if he even puts him on the LOS at all. Plus he used his inducements to get three bribes and used them all for his fanatic which he only fielded on offence, so crowding the LOS would have just given away too many free strength 7 hits. Plus I had badly hurt the trolls three times on my drives and each time they regenerated.
Thankfully on this fourth offence the kick-off landed out off hand-off range and I finished off his last troll to make sure there wouldn't be anymore one-turn-wonders in his fifth. The game ended 5-3 and I won the 32 player league undefeated and, gobbos aside, I never conceded more than 1 touchdown per game.
If anyone has got any advice on how to do things better, I'd love to hear it, but short of putting your whole team across your endzone (which just allows your opponent an easy (easier at any rate) 2-3 turn touchdown instead) or flooding the LOS, (which won't help if he puts the troll one square back) there is no way to defend against a 1turn TTM if the dice are against you. Is there anywhere you can kick to with the kick skill that would guarantee both no chance of going out for a touchback on one side and not being within hand-off range on the other?
In fact, given the olds, I would say you are a bad coach if you didn't set up in a way to encourage your opponent to attempt a 1 turn TTM (except of course for the last turn of a half).
Anyway, my long winded defence of my coaching ability to one side, has any one beat 3 1-turn TTM touchdowns in a row? I got to say it is the funniest thing in BB to see it work once, no matter what side you're on. To see it happen 3 times in one game is special. Never mind the look on my face, I think I fell off my chair the second time!