LRB6/CRP - Frenzy, Side Step and TDs

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Grumbledook
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Re: LRB6/CRP - Frenzy, Side Step and TDs

Post by Grumbledook »

Yes the action ends immediately when a touchdown is scored, but he hasn't scored a touchdown as that happens at the end of his action and not when he moves into the endzone

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Re: LRB6/CRP - Frenzy, Side Step and TDs

Post by Xeterog »

Yea, it's a timing thing.

Touchdowns for the active team are scored when the action ends normally.
Touchdowns for the non-active team are scored as soon as a player with the ball is standing in the Endzone with the ball.

So, moving team player with frenzy and the ball blocks a side step player..1st block moves the frenzy player into the EZ, but because his turn hasn't ended yet, he has to throw another block--and a touchdown is not scored. page 7 does not come into play as the Touch down is not scored until the frenzy player has finished his turn.

However, in a similar situation, where the opposing player being blocked has the ball and the Frenzy player blocks him into the EZ without knocking the opposing player down, then a Touchdown is scored immediately and page 7 comes into play--ending the Frenzy player's turn before he can throw the 2nd block.

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Re: LRB6/CRP - Frenzy, Side Step and TDs

Post by alternat »

Grumbledook wrote:Yes the action ends immediately when a touchdown is scored, but he hasn't scored a touchdown as that happens at the end of his action and not when he moves into the endzone
catch 22 applied to Blood Bowl.

p.s.: I understand what you mean, but I still don't agree with the rulings. It would be far more easier if crossing the endzone with the ball would stop the action, with no other arguments.
The frenzy player maybe could throw the second block to finish his action, and possibly exit the end zone, but after that setup and kickoff.

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Grumbledook
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Re: LRB6/CRP - Frenzy, Side Step and TDs

Post by Grumbledook »

it isn't catch 22, it is just logical workthrough

I agree though I don't know why the rules were left as they were

saying anyone standing in the opposing endzone with the ball at any time is a TD and just an FAQ saying it stops the second block from frenzy but strip ball still takes effect would be fine surely

bloodlust rules cover the vampire exception and everyone's a winner

but the rules aren't like that but it is clear if you use the logic as the rules are written that this case isn't a touchdown ;]

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Re: LRB6/CRP - Frenzy, Side Step and TDs

Post by Piousman »

So if you got to the EZ as part of the Blitz action, can you stand in the EZ and still throw the block? Since the Blitz action is not technically over until... well, until you are done with it.

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Re: LRB6/CRP - Frenzy, Side Step and TDs

Post by GalakStarscraper »

Piousman wrote:So if you got to the EZ as part of the Blitz action, can you stand in the EZ and still throw the block? Since the Blitz action is not technically over until... well, until you are done with it.

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Yes but you cannot follow-up unless you have Frenzy.

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Re: LRB6/CRP - Frenzy, Side Step and TDs

Post by GalakStarscraper »

Grum ... the problem comes from beardy players who with wording we tried the way you suggest that got into the fact that failing a dodge, go for it, or leap or TTM landing role means the player was in the end zone with the ball.

So in order to synch up easy the "must be standing" and "in the end zone" we found in order to avoid language issues and word lawyers we found the easiest way without writing a book was to say at the end of the action to at a time stamp to the "must be standing".

And yes ... I've had several players argue with me with Leap especially that they were standing in the end zone before they fell down from failing the roll ... thus the wording you see.

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Re: LRB6/CRP - Frenzy, Side Step and TDs

Post by Grumbledook »

could that not have been covered by saying:

must be standing (please note that if you failed a dice roll to get into the end zone then you do not count as standing, i.e. failed dodges, leaps etc.)

that would then tie up the frenzy differences where then both situations you do not get to do the second block (dunno about space in the rules but that would be better to stipulate in the frenzy skill description rather than FAQ at the end)

of course this is all a bit moot at this point in time ;]

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