2nd edition Big Guys question

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Pagan
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Re: 2nd edition Big Guys question

Post by Pagan »

I thinks Mv4 and the slow skill up is enough of a 'nerf' for dwarfs.
I don't see that much of a weakness. They can still reach halfway to their own endzone if someone breaks through, and it isn't like the team can't field MV5/6 players.

The Lineman are what makes dwarves so bad as I see them. You can argue they are better than most blizters on other teams. Being slow is a weakness but one that can be played around. Remove Strength from the Lineman and I'd think they were just fine.

That being said the team isn't exactly unbalanced, just incredibly boring to play as and against.

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estyles
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Re: 2nd edition Big Guys question

Post by estyles »

Pagan wrote:That being said the team isn't exactly unbalanced, just incredibly boring to play as and against.
The way I see it, I agree that the team isn't unbalanced, just really well min-maxed. The Longbeards aren't overpowered, but they're just really well min-maxed. For a lineman, I don't need high speed or high agility. I want Block, decent Strength, GS access, and Tackle/Thick Skull are just a bonus. If they cost 10k more, they'd still be good. And then to round it out, they get 6 positionals with better speed, 4 of which have 3 AG so you're not in the Khemri boat as far as ball-handling. If I could make a team that used point formulas to build players with no restrictions, there's not all that much you'd do to the Dwarves to make them better. Probably give the Troll Slayers or Blitzers +1 ST, and Runners +2 MV +1 AG (balanced by either higher costs, lowering other stats, and/or removing a skill here and there) if you wanted to make the "perfect" team.

I don't play Dwarves mostly because they ARE so close to the "perfect" team. I like playing teams with more character, like Vampires, even if they're hard to play. Or Dark Elves which are a little bit better but still not boring... (I could do without having 4 AG on the linemen because of the associated cost of that)

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Heff
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Re: 2nd edition Big Guys question

Post by Heff »

I hate dwarves the way others hate amazons
Or to cross reference
The way voodomike hates Dode74

yes THAT MUCH

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Heff...Keeping the Dwarf (and lego) hate alive
If you cannot stall out for an 8 turn drive to score with dwarves then you need to go and play canasta with your dad..if you can find him.
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JaM
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Re: 2nd edition Big Guys question

Post by JaM »

lolz...
:lol:

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dode74
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Re: 2nd edition Big Guys question

Post by dode74 »

:lol:

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frogbear
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Re: 2nd edition Big Guys question

Post by frogbear »

Ah 2nd ed. Now you are talking my language! Keep fighting the good fight dooovall

2nd ed had the rules for Mixed race teams. Humans were seen as a 'neutral' team and therefore could go either Chaotic or Good.

If it was a good team they could potentially have any of the following:
Dwarf, Elf, Halfling, Human, Slaan, Were, Treeman Blocker

If Chaotic they could potentially have:
Chaos Dwarf, Chaos Dwarf Mutant, Chaos Human, Chaos Human Mutant, Dark Elf, Goblin, Orc, Skaven, Skaven Mutant, Snotling, Ogre Blocker, Ogre Blitzer, Troll, Minotaur Blocker, Minotaur Blitzer

As you can see, Chaotic races were the more popular choice.

Our league (so many years ago) may have taken some liberties with player positions, however here was my starting (?) team:

The Bubonic Plague
DE Thrower
Troll Blocker
Chaos Dwarf Blocker (star player)
Chaos Dwarf Blocker
Chaos Dwarf Blocker
Chaos Dwarf Blocker
Chaos Dwarf Blitzer (star player)
Chaos Dwarf Blitzer
Chaos Dwarf Blitzer
Chaos Dwarf Blitzer
Chaos Dwarf Lineman
Chaos Dwarf Lineman
Halfling catcher - this was the chainsaw dude
DE Catcher - needed someone to throw to due to animosity
Werewolf Lineman - the only good human was a were
3x Apothecaries
2x spys

It changed a little bit throughout the league however it was the team to trump all other 15 teams. Ah, good memories :)

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*Beside Myself with Grief*
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