Then you do nothing but lose since your players spend every turn standing up.I'd be taking Sneaky Git and Dirty Player
Foul ejection/bribe logistical question
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Re: Foul ejection/bribe logistical question
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- B SIDE
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Re: Foul ejection/bribe logistical question
Giving SPP for fouling doesn't increase the effectiveness of fouling in the game. So your DP gets his second skill sooner, but is a significant advantage? I think it probably isn't if you're making any effort to optimize TV.
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- daloonieshaman
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Re: Foul ejection/bribe logistical question
The same argument can be made about normal causalitiesB SIDE wrote:Giving SPP for fouling doesn't increase the effectiveness of fouling in the game. So your DP gets his second skill sooner, but is a significant advantage? I think it probably isn't if you're making any effort to optimize TV.
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- B SIDE
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Re: Foul ejection/bribe logistical question
You could make that argument. But blockers become increasingly effective as they gain second and third skills, while dedicated foulers may reasonably considered "bloated" when they reach 16 or 31 SPP's.daloonieshaman wrote:The same argument can be made about normal causalitiesB SIDE wrote:Giving SPP for fouling doesn't increase the effectiveness of fouling in the game. So your DP gets his second skill sooner, but is a significant advantage? I think it probably isn't if you're making any effort to optimize TV.
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- Daht
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Re: Foul ejection/bribe logistical question
Also aside from pure agi teams or specialized catcher types, you need a doubles roll for a dedicated fouler to get both fouling skills.. so if you are minmaxing your team value most bashy teams need a LOT of luck to get a streamlined fouler, and frankly the agi teams can use a small advantage in the hurt department in general for persistant leagues.
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