When can I use my apothecary?

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GalakStarscraper
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Post by GalakStarscraper »

Its a fine house rule, but bottom line ... apothecaries can only be used immediatley after an injury. The LRB is pretty clear if you don't try to read too much into the later clarification line.

The reason that understanding the core rules is important is that if you ever want to play online you really do need to understand what was real rules and what was the house rules of your league.

Playing with SkiJunkie's program or the PBeM tool can help you get to understand the rules.

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Thadrin
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Post by Thadrin »

I seem to remember one of my players suffering an injury in the pre game phase due to a card (3rd ed.). My opponent and I agreed that my apoth could be used on the injury, but that was the use of the apoth for the game. I don't know if there is a specific ruling but if a player got SI'd by a Handicap roll I think I'd allow an Apoth. Same as using it on a Niggle really.

Also, in my league, we roll what TYPE of SI it is before the apoth has to be declared. An MNG will most times be left, so apoths generally get used on deaths and stat decreases.

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Post by Grumbledook »

I agree with both points you made there, I think you can use an apoth any time of the game right after an injury, i don't think the rules specify its only during a team turn or such like.

Its always made sense to roll the inj out fully before deciding on an apoth, (i didn' apoth my skaven thrower cause i thought he was a miss next game, i missed the fact he got -st as well oops, he got +ag skill roll though so i kept him)

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Post by Casper »

Well spoken Thadrim :-)
I've always pleyd it the same way.
When injured in the pre-match procedure (3rd ed. cards or handicap rolls) it is still to be consideren an event related to the match, and thus your apoth may be used.
I also agree that yuy should roll for the type of seriuos injury before deciding to roll for the apoth.

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Post by Xynok »

In the Online League using SkiJunkies Client, we do indeed play according to the LRB: An Apothecary MUST be used as soon as the casualty occurs. Period. Crowd Injuries cannot be healed by Apothecary. The "anytime" part of the rules simply indicates that if a Player is Injured for ANY reason, during ANY part of the game, an Apothecary may be used IMMEDIATELY to heal it (unless stated otherwise).

In my Store League, we have changed this via a House ruling, and I feel it is superior. Any player healed is ALWAYS placed in Reserves, and is NEVER immediately returned to the field. Therefore, Crowd injuries CAN be healed. Also, with the exception of death, ONE injury may be healed at the END of the match if you haven't used the Apothecary for anything else; death still requires immediate attention...but the player is always placed in Reserves, never back on the field.

Additionally, if your opponent wishes to purchase your Apothecary's services, you may sell the ROLL for any amount they are willing to pay; the roll can still fail, as always, so it can be risky. This offers a way to make extra money, and it works very well. This sale can be made before, during, or after the match, but only a VERY confident Coach would sell the roll before the end of the game. Again, death is the exception...it must ALWAYS be dealt with immediately.

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Post by Casper »

sounds interesting....

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Post by Methusalah »

Just resurrecting a slightly old thread, as I can't find the answer to this question..
You complete your turn 8 in a PbEM game and send it off to your opponent. He completes his turn 8 inflicting a cas and commences the post-game sequence. When the file comes back to you with the post-game sequence commenced, can you still use your Apoth to heal the cas or is the game technically over? My assumption is that yes you would be able to use him, as in a tabletop situation you would have the opportunity before the postgame sequence commenced. Am I right?
p.s. It hasn't happened to me, but in a current game I see a Treeman able to blitz me in his last turn and that does make me slightly nervous :wink:

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Post by Dangerous Dave »

Of course you can apoth your player.

If post game has started and you have not used your apoth - just close the post game window, make a note saying using apoth - then roll the dice as normal

If the player is healed, moeve him to reserves and then resume the post game.


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Post by GalakStarscraper »

Dangerous Dave wrote:just close the post game window
The post game window in the PBeM tool is just a window, you can close it and go back to the game and do whatever the heck you want to. Click on the whistle again and the post game will reappear in the state it was when you closed it. I don't think people realize that this window is flexible like that.

So Dave has it right, roll for your Apoth.

Oh also, if you click the Upgradable Apothecary option in 2.3 or 2.3b of the tool, it now handles now has special icons for all 5 levels of the Apothecary for the Citadel Journal #18 rules.

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Post by Milo »

ianwilliams wrote:LRB 1.3 pp 28
Apothecaries must be used immediately when the player suffers an injury. An Apothecary may not be used to heal injuries for players pushed into the crowd.
This is the official ruling from the BBRC, although I believe you are allowed to roll on the Serious Injury table to determine the severity of the injury before you decide whether or not to use your apothecary.

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Post by Methusalah »

GalakStarscraper wrote:
The post game window in the PBeM tool is just a window, you can close it and go back to the game and do whatever the heck you want to. Click on the whistle again and the post game will reappear in the state it was when you closed it. I don't think people realize that this window is flexible like that.

Well count me in that group of people Galak, thanks for the explanation. Btw, didn't need my apoth, only got stunned :)

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Post by Colin »

Didn't know that either, nice to know now.

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