How does Multiple Block combo with Claw, Pile On or RSF?

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Grumbledook
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Post by Grumbledook »

Nah think you got confused, your not likly going to be using frenzy with a multiple block and only knocking one down on the first block. If you get double down, then you can't use frenzy anyway, if you get a push then neither will get knocked over so you can't use mightyblow.

Anyway you can use mighty blow as many times as you knock someone over from a block. Just that in your own turn youronly going to be blocking once so only knocking someone over the once, or 2 ppl with multiple block but I would say you could use it on both.

If its not your turn the one player could be blocked up to about 9 times assuming he was surrounded and if he knocks more than one of them over then he can use mighty blow on all of them.

The only skills you can use once per turn say so in their description, like dodge, break tackle etc

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Kri
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Post by Kri »

You can only use a skill once per action. That should mean that you can only use MB or PO on one of them. Traits can be used several times and therefore can Claw and RSCoF be used on both.

Multiple block and Frenzy isn´t compatible.

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Indigo
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Post by Indigo »

Yes, but since the multiple block is ONE block affecting two players, it counts as a single action.

The only exception to the "One action a turn" rule is frenzy - allowing 2 blocks (if you get pushback).

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Darkson
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Post by Darkson »

Um, wasn't it ruled that you couldn't multiblock with frenzy as "Frenzy is not used with secret weapons or any other kind of attack other than a straightforward normal block!".

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slackman
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Post by slackman »

erm, what? you can use more than one skill on a certain action. passing is a wonderful example of this. dodging w/ break tackle and dodge is another. as long as you do not use more than one skill/trait to modify a single dice roll, you may use as many skills/traits as you are able. so as long as you do not use mighty blow in conjunction w/ claw or rsc on a single roll, you may use them on both players. the only reason i would NOT allow piling on to be used on both players is because its already too strong, and it seems to go against how the skill is used. maybe my earlier statement about using it on one would disallow the use of any skills on the other is too harsh. i recant. you may use whatever skills you want, but can only pile on one of the two players. if a tree falls in the pitch, on top of two of your players, will you make a sound?

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Grumbledook
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Post by Grumbledook »

To be really clear I do believe that the rulebook says you can only not stack skills for armour and inj rolls. Though nothing else comes to mind what skills can stack up for other things that change the dice roll, only ones that give say a +1 and allow a reroll.

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slackman
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Post by slackman »

or a +1 and ignore tzs. or a +1 and decrease range. but there is one skill combination unrelated to blocking that does apply two modifiers to a single dice roll. diving tackle w/ prehensile tail. do you get a -3 dodging away from him? but yes, i believe you stated the rule most susinctly.

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Post by Puckohue »

What if I multiple block two opponents - are both allowed to roll on my armour. What if one of them's got Mighty Blow and the other's got Claw?

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Post by Darkson »

I think your opponent has to choose which player knocks you down (so which skill can be used before rolling the AV dice.

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