Loophole? Wasting MA in order not to throw 2nd frenzy block.

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narkotic
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Post by narkotic »

I noticed that some people perceive this a legit tactic which I admit that I have to accept bc the rules do not say otherwise. I guess the problem I have is where to draw the line between a legit tactic and the exploitation of a game mechanic. Obviously I draw it somewhere else than others. But I wanted to hear what folks here at TBB think about that.

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Post by Sneaky Rat »

I understand the tactic to be beardy, i am just saying it doesn't break the game and is easy to get around. The one tactic i have found to be inexcusable is the waiting on the goal line to score while you beat down another team. If the team is already beat down, then there is nothing they can do about it and it destroys the team, not just for the one game, but perminently. I guess i find exploiting the rules for skills and traits to be less vile because you have to get those skills or traits first. I rarely play with anyone with frenzy except on occasion a rat ogre, but that is a mute point because he is almost always in a tacle zone. I guess i don't see it as a major advantage, so i don't consider it a problem. If it was a loophole that couldn't be easily countered, i would consider it another matter. My advice to you for now though since the loophole is legal is to try to keep the slayers in tacklezones of your linemen and use your big guy to blitz the slayers before they get you.

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Post by narkotic »

Sneaky Rat wrote:The one tactic i have found to be inexcusable is the waiting on the goal line to score while you beat down another team. If the team is already beat down, then there is nothing they can do about it and it destroys the team, not just for the one game, but perminently.
Happened to the me last week, my CD played the Dwarves of a newbie. We had Swealtering Heat (!) and I consistently rolled 1s whereas he not even rolled one.
At the beginning of the 2nd half I just could stage 5 (!) players (really many 1s). He got the ball, strolled to the endline and delayed the TD for 5 turns and scored in his 8th. While waiting he bashed my team and fouled every round. Great start for a newbie. He not even stopped when I told him that there are no SSP involved for fouling. But he still was a jerk but the game ended 1:1, I would have tried to score fast and get the ball from my beaten-up team again and tried to end with 2:1.

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Post by Skummy »

Stalling on the score isn't sneaky or beardy. Some teams need to use this tactic to win the game. I know it isn't fun to be beaten on and only have one player left on the pitch, but would you score quickly if it meant giving the ball back to an Elf team that could field 8 or 9 people and have a good chance of scoring on you?

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Post by Sneaky Rat »

Perhaps i should rephrase. What i meant by stalling on the scoring is when there is no reason to. Like when your opponent tells you they are going to concede on their next turn, so you just hurt them more for the fun of it. Or when you are up by two touchdowns at the end of the game, the opponent is just trying to survive without conceding, not to score. I have seen some people would go into a personal vendeta mode in bloodbowl that had nothing to do with the game. I once saw someone beat down a helpless team that was going to concede just because they had been beaten in a 40k game earlier in the week! I just find that kind of stuff inexcusable and i personaly would never play against a person doing that stuff again.

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Post by Skummy »

In league play I have done similar things. In LRB, I've sent a game to overtime so my Orcs could continue to foul the 3 remaining Dwarves. Against some coaches/teams that you know will be rivals in the future, hurting them is sometimes better strategy than scoring a whole bunch. My Skaven were brought down several pegs because people tried to hurt them instead of winning.

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Post by Zombie »

Sneaky Rat wrote:Like when your opponent tells you they are going to concede on their next turn, so you just hurt them more for the fun of it.
Not "just for the fun of it", but actually to get more SPPs through CAS. It's perfectly fine with me. Also, just because your opponent tells you that he will conceed next turn, doesn't mean he really will. It could be just a deception to make you lower your guard. There's no chance to take with a game on the line.

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Post by Mestari »

Personally, I'm an advocate of forced GFI's when frenzying. Frenzy is IMO supposed to be a double-edged sword, not simply an easy way to get an extra block.
So in order to avoid the frenzied nature of the player, you must GFI twice in order to throw only one block.

To me the problem isn't so much the cheesiness of this practice, but the fact that it violates the idea and fluff of the frenzy skill.

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Post by GalakStarscraper »

Added to the Hot List gentleman. Personally, I'm with you Mestari. I'd rather the rules have it so that if you want to avoid the 2nd block, you need to GFI twice for the first one.

Galak

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Post by wesleytj »

GalakStarscraper wrote:Added to the Hot List gentleman. Personally, I'm with you Mestari. I'd rather the rules have it so that if you want to avoid the 2nd block, you need to GFI twice for the first one.

Galak
to me, you've already done MORE than enough to decrease the usefullness of this skill, for starters it's NOT a skill anymore it's a trait. Then you've made it only one extra hit, generally denying its best use (pushing ppl oob).

enough's enough!

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Post by Shadow_Dragon »

Run some people up behind the guy so he has to dodge into tackle zones, then make it clear that using movement by skipping backwards and forwards in the same two squares is incorrect, he has to use the movement sensibly, but i'd say this, tell them they're only allowed to do it if they blitz the big guy or whom ever from a different angle!

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