HMP and Stunty

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Subhedgehog
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Post by Subhedgehog »

I always think of it like this:

A stunty that makes a regular pass gets the -1 because he's a short runt with bad grip on the ball.
A stunty that makes a Hail Mary pass does not get the penalty because he's not throwing the ball with his runty little limbs, he's praying. :D

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Post by Leipziger »

On a double can a troll/treeman/ogre take HMP and start pinging gobbos/flings/snotlings the length of the field?

@Subhedgehog - I like your thinking :)

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Post by thechosengobbo »

Leip: No, sadly. Though I'm praying for a re-write :wink:

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Post by stashman »

stashman wrote:Stunty (Extraordinary)
The player is so small that they are very difficult to tackle because they
can duck underneath opposing players’ outstretched arms and run
between their legs. On the other hand, Stunty players are just a bit too
small to throw the ball very well, and are easily injured. To represent
these things a player with the Stunty skill may ignore any enemy tackle
zones on the square he is moving to when he makes a Dodge roll (i.e.,
they always end up with a +1 Dodge roll modifier), but must subtract 1
from the roll when they pass
. In addition, add 1 to any Injury roll made
against a player with the Stunty skill. Stunties that are armed with a
Secret Weapon are not allowed to ignore enemy tackle zones, but still
suffer the other penalties.

Taken from rulebook. Hail mary is a pass or?

Maybe have to rewrite it to next LRB.
Can BBRC answer this or maybe rewrite it to LRB6

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Post by thechosengobbo »

ianwilliams wrote:HMP is 2+ even for stunties.
Someone from the BBRC answered it already :wink:

I've always considered hail mary pass to be more like a dropkick myself...

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Post by stashman »

Very Sunny: A glorious day, but the blinding sunshine
causes a -1 modifier on all passing rolls.


Do this count when you pass a hail mary?

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Post by Daefaroth »

To the best of my knowledge, NOTHING modifies the HMP roll. If correct Galak can simply quote and say yes.

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Post by hoomin_erra »

Jural wrote:
ianwilliams wrote:Why not start a new thread :-?
Short answer: Darkson.

Long answer: Because of a fear of Darkson that borders on the irrational.
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Love it!!!!!!

And so true!

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Post by stashman »

Maybe add something like this to Hail Mary skill

To use the Hail Mary skill, the player have to use it's pass action for this turn.


We are still not sure how it will work with stunty. We have two camps :lol:

I go for 2+ to make hail mary but stunty says -1 to make a pass, and it's a pass action.

And Very Sunny says -1 to pass, and it's still a pass action.

But the skill may overrule the other skills....

I need BBRC (who wasn't sure when I started the thread on a chainsaw goblin that injure an opponent when opponent blocks, to give or not give spps. That was a split camp for ian and Tom)

Help us out!

EDIT: It was the fanatic that Tom and Ian was split between if it has to move 3 squares or you may move 3 squares. Can we sort out the Hail Mary.

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Post by DoubleSkulls »

Hail Mary Pass (Passing)
... This skill may not be used ... with the Throw Team-Mate skill.

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Post by stashman »

ianwilliams wrote:
Hail Mary Pass (Passing)
... This skill may not be used ... with the Throw Team-Mate skill.
???

Don't really understand :oops:

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Post by tenwit »

Looks like dskulls saw "stunty" but read "right stuff". Possibly due to a partial reading of the thread? :wink:

Ian, the question is whether or not the -1 to pass for stunties affects the flat 2+ to throw a Hail Mary Pass. Is it 3+ for gobbos?

History (and every tournament) tells us that it's not, but some people seek a different form of clarity.

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Post by Buggrit »

Ian was also clarifying the fact that it's unlikely that Hail Mary will ever be useable with Throw Team Mate which is a question that was asked halfway down the thread.

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Post by GalakStarscraper »

HMP trumps all modifiers ... its a 2+ roll to throw the ball. So Very Sunny, Stunty, opposing TZs, and Distracting Presence are ALL ignored when using HMP.

Galak

===========
Daefaroth wrote:To the best of my knowledge, NOTHING modifies the HMP roll. If correct Galak can simply quote and say yes.
Yes

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Post by stashman »

Big Thanks Galak

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