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Don't understand a particular rule or just need to clarify something? This is the forum for you. With 2 of the BBRC members and the main LRB5/6 writer present at TFF, you're bound to get as good an answer as possible.
A stunty that makes a regular pass gets the -1 because he's a short runt with bad grip on the ball.
A stunty that makes a Hail Mary pass does not get the penalty because he's not throwing the ball with his runty little limbs, he's praying.
stashman wrote:Stunty (Extraordinary)
The player is so small that they are very difficult to tackle because they
can duck underneath opposing players’ outstretched arms and run
between their legs. On the other hand, Stunty players are just a bit too
small to throw the ball very well, and are easily injured. To represent
these things a player with the Stunty skill may ignore any enemy tackle
zones on the square he is moving to when he makes a Dodge roll (i.e.,
they always end up with a +1 Dodge roll modifier), but must subtract 1
from the roll when they pass. In addition, add 1 to any Injury roll made
against a player with the Stunty skill. Stunties that are armed with a
Secret Weapon are not allowed to ignore enemy tackle zones, but still
suffer the other penalties.
To use the Hail Mary skill, the player have to use it's pass action for this turn.
We are still not sure how it will work with stunty. We have two camps
I go for 2+ to make hail mary but stunty says -1 to make a pass, and it's a pass action.
And Very Sunny says -1 to pass, and it's still a pass action.
But the skill may overrule the other skills....
I need BBRC (who wasn't sure when I started the thread on a chainsaw goblin that injure an opponent when opponent blocks, to give or not give spps. That was a split camp for ian and Tom)
Help us out!
EDIT: It was the fanatic that Tom and Ian was split between if it has to move 3 squares or you may move 3 squares. Can we sort out the Hail Mary.
Ian was also clarifying the fact that it's unlikely that Hail Mary will ever be useable with Throw Team Mate which is a question that was asked halfway down the thread.
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HMP trumps all modifiers ... its a 2+ roll to throw the ball. So Very Sunny, Stunty, opposing TZs, and Distracting Presence are ALL ignored when using HMP.
Galak
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Daefaroth wrote:To the best of my knowledge, NOTHING modifies the HMP roll. If correct Galak can simply quote and say yes.
Yes
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