Juggernaut

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Re: Juggernaut

Post by plasmoid »

Isn't it in the FAQ that strip ball doesn't work on a chainpush?

I think my league has just extrapolated from there.

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Re: Juggernaut

Post by alternat »

strip ball is linked to the block dice outcome.
subsequent pushes in a chainpush are not linked to the first outcome, ergo strip ball does not work on c.p.

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Re: Juggernaut

Post by BiBi »

A tricky question here : since Juggernaut is a 2-in-1 skill (forbidding the use of enemy skills + changing dice results), can you opt not to use one aspect of the skill but not the other ?

Example : My Rat Ogre with jugg blitzes a player with fend. I roll "both down" and decide to use Juggernaut to push him. Since I used Juggernaut, I guess I can't opt to let opponent decide if he will use Fend or not ?

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Re: Juggernaut

Post by lunchmoney »

BiBi wrote:A tricky question here : since Juggernaut is a 2-in-1 skill (forbidding the use of enemy skills + changing dice results), can you opt not to use one aspect of the skill but not the other ?

Example : My Rat Ogre with jugg blitzes a player with fend. I roll "both down" and decide to use Juggernaut to push him. Since I used Juggernaut, I guess I can't opt to let opponent decide if he will use Fend or not ?
That's how I read it. You either use all of the skill of you dont use any of it.

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Re: Juggernaut

Post by slup »

lunchmoney wrote:
BiBi wrote:A tricky question here : since Juggernaut is a 2-in-1 skill (forbidding the use of enemy skills + changing dice results), can you opt not to use one aspect of the skill but not the other ?

Example : My Rat Ogre with jugg blitzes a player with fend. I roll "both down" and decide to use Juggernaut to push him. Since I used Juggernaut, I guess I can't opt to let opponent decide if he will use Fend or not ?
That's how I read it. You either use all of the skill of you dont use any of it.
I don't agree. The skill may be used freely on all aspects of the block. Why would you otherwise have the option to remove Wrestle if every time you roll a both down and use the skill (to remove wrestle) it turns the both down into a push?
Example: Troll Slayer with juggernaut blitzes wrestle player, rolls both down, i would use juggernaut to remove his wrestle but keep the both down result and knock him down.

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Re: Juggernaut

Post by Smurf »

Remember the dice codes:
1. Attacker Down
2. Both Down (unless Block or Wrestle - with the latter's noted exception)
3-4. Push Back
5. Defender Down (unless you have Dodge it is turned into a Push Back)
6. Defender Down

All Juggernaut does is converts 2 into a 3-4, so there is no down, not in block and wrestle sense, but the 2 is converted into a Push back, a similar way dodge converts 5 into a push back.

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Re: Juggernaut

Post by plasmoid »

Agree 100% with Slup.
A Blockernaut player can take down a Wrestle player with a bothdown result.
He doesn't have to convert into a push just because he voided Wrestle.

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Re: Juggernaut

Post by Darkson »

Juggernaut (Strength)
A player with this skill is virtually impossible to stop once he is in motion. If this player takes a Blitz Action, the opposing player may not use his Fend, Stand Firm or Wrestle skills against the Juggernaut player"s blocks.
If a Jugger blitzes, you cannot use Wrestle.
The Juggernaut player may also choose to treat a "Both Down" result as if a "Pushed" result has been rolled instead for blocks he makes during a Blitz Action.
The Jugger then then choose to convert Both Down to a push.

The removal of Wrestle is not linked to whether the Jugger converts Both Downs or not.

(Which is a long way of saying I agree with Slup :wink: )

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Re: Juggernaut

Post by lunchmoney »

Furry muff, I sit corrected :)

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