Not really.. if I roll 3 1's in a row on a die, the odds of another 1 are 1 in 6 still.. in a RNG it may not be, depending on how many 1's were already rolled since the beginning of the current string.dode74 wrote:Dice are as deterministic as any physical process. With enough information and computational power you could predict real dice rolls quite easily. Nothing outside of the quantum is "really random," and even that is far from certain.The real difference in RNG and actual dice is actual dice are actually random, RNG is not. No human brain is going to precisely know a 4 quadrillion long string of results well enough to predict a given sequence in the RNG, so it's apparently random, and where you fall in the string can affect how many 1's and 6's you get in a given game..
If you can't predict it (and you can't), and the distribution is as expected (and it is), then there is, in terms of using it as a substitute for dice, at least as good as dice. If I were to present you pairs of strings of numbers, one string die-rolled, the other RNG produced, you would not be able to tell the difference. Differentiating between two things which you cannot actually tell the difference between based on some undefined notion of what is and is not random is splitting Schrodinger's cat's whiskers.
Now with real dice you can also add wear on the dice, and suspect rolling techniques, and rolling surface to skewer things as well... but even then whatever the odds are of a given roll, it remains the same on every throw.
This isn't meant to be a slam on RNG, they do their job well.. as well as anyone has been able to figure out using a computer that doesn't actually control a robot arm to use a dice cup with precision dice dispensing on a perfectly level and pristine felt surface. (I have just added this to my list of "things to buy when i win the lottery"..)
But it's still different
