Hi all,
here are my 2 cents on piling on.
When I first heard about the BB2K1 piling on, I was pretty chocked. In my league it has always been considered a power skill. Making it better sounded horrible.
Never the less I introduced it to my 35 coaches in the most neutral terms, hiding my own opinion. The result was that they all thought I was a maniac. Not 1 coach wanted to see the change made.
On this board I've seen a lot of statements like: "Piling on isn't very good - it has certainly never been used in my league".
Well, if it hasn't been used then maybe you're not exactly speaking from experience.
I've also seen the statement that the old PiOn wasn't a very useful skill.
Allright - lets do some math.
Standard example. ST3 player knocks over an AV8 opponent.
Attacker has BB2K1 mighty blow. Chance of casualty: 10%
Attacker has old piling on. Chance of casualty: 12%
Sure, piling on puts you prone - but it also gives you the best chance of inflicting casualties, so that you can earn more skills.
Note that if the attacker has ST4 then thats 13.8%, and at ST5 it's 15.3%.
Fair enough you may think.
But here comes the BB2K1.
Same example.
With the new rules, piling on is better in 55%(!) of those knockdowns.
On a roll 2-5 you save going prone, as do you on a roll of 9-12.
It was a very good skill - and it got a lot better!
IMO, this has to be changed.
If nothing else, then the release of the Khemri roster with 4 mighty blow mummies makes it absolutely necessary.
But what to do?
*Keep the BB2K1 timing, but make it 3+/+2/+1 depending on size.
*Chets stun idea is also OK.
*Or - if you must - change it back to the old timing (still a very good skill).
I have another suggestion.
I always liked the fact that PiOn made it possible to hit the high AV guys.
But I hated that this also made breaking AV a "sure thing" on other players.
How about this: (BB2K1 timing - or not, since it is no longer a "modofier").
(shorthand) After knockdown and follow-up (if possible), you may place the blocking player prone. If this is done, treat the victims AV as 6.
(i.e. - usually a +1 to +3 bonus).
Martin

PS - I've just started a dwarf team. After 6 matches (1 draw, 5 wins) I've inflicted 8 casualties. 4 of these with 1 player. He scored a TD and got an MVP. Picked PiOn. Quickly made 2 cass'es. Picked mighty blow - and quickly made 2 more
