+1 Greyhounds point. If you were a Vamp coach and your vamp failed a GFI into the end zone on the last turn of the half and the ball bounced to a thrall you had in the end zone in case of blood lust. If the thrall caught the ball would he not score a TD? What if the vamp failed his blood lust roll and was planning to bite said thrall and fell over before then, even if not the last turn, does the thrall still get a TD even though the Vamp has had to go to the stands? Anyway that is off topic.
This debate has come down to how do you define the time between a turnover and the end of the turn. Daloonie's stance being the turnover is the end of the turn with the maintenance as he calls it, being in between turns, based on the word immediately in the pick up rules section.
Everyone else's opinion being that the turn doesn't end until all that maintenance has been resolved. My opinion being that the turn doesn't end until the opponent's turn starts and the only thing happening in between turns is wizards.
However, loathe as I am to admit it, Daloonie isn't being totally illogical as the word immediately in the pick up section can be used to support this quazi, in-between turns state for the maintenance period. It's an impressive piece of rules lawyering to introduce a completely new concept to the game based on one word in a 150 page rule book and I salute you sir! However I was always under the impression that the word immediately was more to emphasise the sudden and dramatic nature of turnovers than infer this limbo time, and I think you maybe reading more into it than intended.
So from an intellectual point of view I can't totally discredit your crazy interpretation, from a common sense and fair play point of view, your totally off the reservation!

Plus I don't agree with this it's not a TD in your turn because the player never completed his action. If my Mino has the ball and I declare a blitz to get the +2 to the Wild Animal role, then walk the TD in without blitzing do I not get a TD because I never finished my Blitz action? Or if I declared a Pass and then decided to run it in instead, do I not get the TD because I didn't complete my Pass Action? The intent of the page 15 wording is to stop people running into and out of the End Zone to manage SPP or the clock. Not to strip perfectly acceptable TDs.