Coachbalrog wrote:A. This game is called Blood Bowl, if there wasn't any skills that modify injury rolls it would severely affect the whole "Blood" aspect. Piling On is a great injury skill but comes at a high cost, putting your player prone.
B. There is a skill called Dirty Player, you should have at least one on your team to make your opponent think twice about placing his players prone.
C. You have never used the "Fend" skill yet you criticize it for being useless. It is much better than it seems. On LoS linemen (High Elf or Pro Elf) I take it as a second skill after Block or Wrestle. Having 3 Fend players on the LoS instantly eliminates 3 PO or Frenzy attempts at Kick-off, this is HUGE!
D. Playing keep away at high TV values is key to the Elf game, and from your comments you are good at it - this is intended by design.
Remember, just like you think that MB+PO+Claw is overpowered; many players feel that Long Bomb at 2+ combined with Catch at 2+ is also overpowered.
I'm not saying do away with any killer skills im just saying tone down PO a little, even just affecting Av it would be very effective to have on a couple of players and would be used more to try and hurt key opponent players instead of just using it on everyone. Also the high cost of keeping a player prone is no longer a high cost. People can safely leave people prone all they want in the current rule set as long as they have support players near the prone players to stop effective fouling.
DP is an alright skill but it is only effective if someone is stupid enough to leave a PO player prone with no support players anywhere near which is very very rare.
I know keeping your players away is by design and it is what elves are best at. That was my case for not needing fend at all on ag teams. But i still do not see any room on that team i posted for fend there is only one player i could have given it too (IMHO) which is the blodge lineman and i could have given him fend as the second skill rather than dodge, but i prefer dodge because it offers more protections in a wider variety of circumstances.
Long bomb cannot be achieved on a 2+ without double rolls and a stat increase. Which makes it a lot harder to come by than the combo in question.
I have used the fend skill. There is life outside of the internet versions of this game. I just havnt been playing with teams that really need it yet, though I have just started a lizardmen team on fumbbl and I intend on having fend on all the saurus because it is annoying
