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Throw Team Mate, all possible outcomes with questions

Posted: Wed Jan 21, 2004 6:45 pm
by pfooti
Okay, our league has two goblin teams in it this season, and I'm starting to wonder about how TTM works. I'm fine on most of the normal outcomes, and have seen arguments (unsettled, I think) in other threads about less likely outcomes (toss into the crowd, fumble). So here I've gathered up all the possible outcomes that I can think of. For the example, I'm going to use a Troll, because some of the questions I have stem from always hungry.

All page references are to the LRB2.0, and the ??? ones are judgments I seem to remember from the boards, but are unclear.

Declare Troll's pass action.
Succeed at RS roll. (Failure: action stops, not a turnover)

Always Hungry outcomes:
2+: success, continue
1, 1: stunty eaten, not a turnover unless stunty was ballcarrier (???)
1, 2+: stunty squirms free, place prone in random (d8) square. Roll armor, not a turnover unless stunty was ballcarrier. (LRB, 26)

If the stunty squirms free and lands on another player, that player is also knocked down and pushed back. Who chooses the pushback, and what happens to chained pushbacks??? Since the rules don't state otherwise, you need to roll armor for this player as well. If this player is on the moving team, this is a turnover (LRB, 8).

Pass Roll outcomes:
Accurate: Success, continue!
Inaccurate: kind of success, scatter stunty 3d8 as if he were an inaccurately thrown ball. If this results in him hitting a player, the other player is knocked down and pushed back in a random direction (LRB, 23). If the hit player is on the moving team, this is a turnover. If the stunty is a ballcarrier, this is a turnover. If the stunty was not a ballcarrier, it might be a turnover. The LRB, on p23 says that a failed landing roll isn't a turnover, not a failed landing. This distinction is important, and the meat of argument in other threads. If the stunty ends up out of bounds, he suffers a potential crowd injury. If the stunty was a ballcarrier, the ball gets crowd-tossed, but it is unclear if this is a turnover, since neither crowd injuries nor loss of ball are listed as turnover events on page 8.
Fumble: The stunty falls over in his starting square. Roll armor, if he was a ballcarrier, scatter ball, turnover. If he isn't a ballcarrier, the same argument about hitting another player holds. The stunty failed to land, so this might not be a turnover, depending on how you interpret the "failed landing roll" rule (letter or spirit).

Landing Roll:
Add +1 to the roll if the pass was accurate.
Success: The poor blighter made it, against all odds.
Failure: Nope. He fell over in his landing square. Roll armor. This is not a turnover unless he had the ball, in which case the ball also scatters.

Okay, so the big questions are:
1: If a squirmed out, almost eaten goblin hits another player, how do you decide where that second player gets pushed to?
2: If a goblin without the ball is eaten, is it a turnover?
3: If a goblin without the ball fails to land for some reason other than failing the landing roll (going out of bounds, fumbled, hit opponent), is it a turnover?


Okay, that's it. TTM is pretty dang hard to work all the niggles out of, and it is fairly silly that I had to refer to three sections of the LRB to figure out what I managed to put together.[/b]

Posted: Thu Jan 22, 2004 2:39 am
by 'Ed Basha'
ok don't carve any of this on stone tablets, but having played at least one gobbo team, I think this i how it goes.

1. if an almost eaten stunty hits another stunty, push that on back using the same rules for multiple pushbacks you would normally use. you're doing hte pushing back, so yuou decide.

2. it is only a turnover if the ttm in question has the ball. or If he knocks over a fellow player. so throw him in to the crowd, or into the turf, and while he might not like it, play will continue.

3. A failed pass is only a turnover if you do not end up with the ball. so if the ball goes into teh crowd, or scatters from a squashed gobbo, and another bobbo ends up with it, you can keep going. I think...this is where things get a little tricky

Posted: Thu Jan 22, 2004 7:15 am
by slup
I can answer question number 3.
If you for any reason fail landing whil carrying the ball (fail landing, hit somebody, into the crowd) is it a turnover.
TTM turnover is not about lost ballcontrol as in a normal pass.
In addition Rules Review made clear other situations all without the goblin having ballpossesion:
It is a turnover if you hit one of your own players with the poor goblin.
It is not a turnover to hit an opponent (allthough you cannot target him).
It is not a turnover to land out of bound, ie. into the crowd.